This entity is not implemented in Java. It uses Lua scripting instead.
{
"defenseSkill" :3,
"attackSkill" :8,
"baseSpeed" :0,
"attackDelay" :1,
"ht" :5,
"spriteDesc" :"spritesDesc/InnKeeperNPC.json",
"scriptFile" :"scripts/npc/Innkeeper",
"friendly" :true,
"movable" :false,
"aiState" :"Passive",
"fraction" :"NEUTRAL",
"immortal" :true
}
{
"texture" : "mobs/town_townsfolk_innkeeper.png",
"frames" : [ { "x": 0, "y": 0, "width": 32, "height": 32 } ]
}
<string name="InnKeeperNPC_Name">inn keeper</string> <string name="InnKeeperNPC_Name_Objective">inn keeper</string> <string name="InnKeeperNPC_Desc">The innkeeper is proud of himself.</string>