<code json>
{
"texture" : "mobs/lich.png",
"width" : 16,
"height" : 16,
"zapEffect" : "Shadow",
"idle" : { "fps" : 6, "looped" : true, "frames" : [0, 1, 0, 1, 2, 3, 4] },
"run" : { "fps" : 7, "looped" : false, "frames" : [8, 9, 10, 11, 0] },
"attack" : { "fps" : 6, "looped" : false, "frames" : [2, 3, 4] },
"zap" : { "fps" : 7, "looped" : false, "frames" : [5, 6, 7] },
"die" : { "fps" : 6, "looped" : false, "frames" : [12, 13, 14, 15] }
}
</code>
<code xml>
<string name=“Lich_Name”>Lich</string>
<string name=“Lich_Desc”>A lich is an ancient wizard who tried to achieve immortality by binding his soul to his phylactery. The ritual worked, but left him as an undead creature with a great hatred for the living.</string>
<string name=“Lich_Info”>A lich is an ancient wizard who tried to achieve immortality by binding his soul to his phylactery. The ritual worked, but left him as an undead creature with a great hatred for the living.</string>
<string name=“Lich_Sleeping”>The %s is sleeping.</string>
<string name=“Lich_Woken”>The %s wakens and rages!</string>
<string name=“Lich_Rage”>The %s rages!</string>
<string name=“Lich_Defense”>It\'s armor plating is too thick!</string>
<string name=“Lich_Defense2”>It\'s armor plating is too thick! (%d damage)</string>
<string name=“Lich_Defense3”>It\'s armor plating is too thick! (%d-%d damage)</string>
</code>
This entity is implemented in Java, no Lua script exists