<!-- English (values/strings_all.xml) --> <string name="NecrotismBuff_Name">Necrotism</string> <string name="NecrotismBuff_Info">The mark of death itself, the reek from which affects the ones nearby and causes them to share the same plight.</string> <string name="Necrotism_ACSpecial">NECROTISM</string> <string name="Necrotism_Death">You died from necrotism...</string> <string name="ResultDescriptions_Necrotism">Died from Necrotism on level %d</string> <string name="Badges_DeathNecrotism">Death from necrotism</string> <!-- Russian (values-ru/strings_all.xml) --> <string name="NecrotismBuff_Name">Некротизм</string> <string name="NecrotismBuff_Info">Метка смерти, смрад от которой поражает всех вокруг и заставляет их разделить ту же учесть.</string> <!-- Spanish (values-es/strings_all.xml) --> <string name="NecrotismBuff_Name">Necrosis</string> <string name="NecrotismBuff_Info">La propia marca de la muerte, cuyo hedor afecta a los que están cerca y les hace compartir la misma situación.</string>
This entity is implemented in Java, no Lua script exists
// Applied by Necromancer Armor special ability Buff.affect( user, Necrotism.class ).set(Necrotism.duration, 1); // Spread mechanic - affects nearby characters if(Random.Int(1) == 0 && !ch.hasBuff(Necrotism.class)){ Buff.affect( ch, Necrotism.class ).set(duration, iteration + 1); }