package com.watabou.pixeldungeon.items.scrolls; import com.watabou.pixeldungeon.actors.Char; import com.watabou.pixeldungeon.actors.mobs.Mob; import com.watabou.pixeldungeon.items.Item; import com.watabou.pixeldungeon.levels.Level; import com.watabou.pixeldungeon.sprites.ItemSprite; import com.watabou.pixeldungeon.sprites.ItemSpriteSheet; import com.watabou.pixeldungeon.utils.GLog; public class ScrollOfChallenge extends Scroll { // Calls all visible enemies to attack the hero // Creates a challenging roar effect // Dispels invisibility }
This entity is implemented in Java, no JSON configuration exists
<string name="ScrollOfChallenge_Name">Scroll of Challenge</string> <string name="ScrollOfChallenge_Info">When read, this scroll creates a large ring of fire around you. All nearby enemies will be drawn to the center of the ring and temporarily immobilized there.</string> <string name="ScrollOfChallenge_Boss">You can't challenge the boss.</string> <string name="ScrollOfChallenge_Mob">You challenge the %s to a duel!</string> <string name="ScrollOfChallenge_Desc">When read, this scroll creates a large ring of fire around you. All nearby enemies will be drawn to the center of the ring and temporarily immobilized there.</string> <string name="ScrollOfChallenge_Uses">Uses: %d</string> <string name="ScrollOfChallenge_Gender">masculine</string>
This entity is implemented entirely in Java, no Lua script exists.