Sewers is the first level of Remixed Dungeon (depths 1-5). It serves as the tutorial area and introduces basic game mechanics.
Level/Dungeon Branch
Level Generation: SewerLevel.java
Level Transition: Dungeon.java
Level Generator: LevelGenerator.java
Boss Level: SewerBossLevel.java
Bestiary Spawns: Bestiary.json
"levels": {
"1": { "mobs": [{"Rat": 1}, {"Snail": 1}] },
"2": { "mobs": [{"Rat": 1}, {"Snail": 1}, {"DeepSnail": 0.03}] },
"3": { "mobs": [{"Rat": 1}, {"Snail": 0.5}, {"Crab": 0.3}, {"DeepSnail": 0.1}] },
"4": { "mobs": [{"Rat": 0.8}, {"Crab": 0.5}, {"DeepSnail": 0.2}, {"Gnoll": 0.05}] },
"5": { "mobs": [{"Goo": 1}] } // Boss level
}
Level Objects: `assets/levelObjects/` - Pedestals, statues, wells, barricades, traps
English (values/strings_all.xml):
<string name="Sewers_Title">Sewers</string> <string name="Sewers_Desc">The ancient sewers beneath the city. Damp, dark, and inhabited by vermin.</string> <string name="SewerLevel_Water">water</string> <string name="SewerLevel_Grass">grass</string> <string name="SewerLevel_SecretDoor">secret door</string>
Russian (values-ru/strings_all.xml):
<string name="Sewers_Title">Канализация</string> <string name="Sewers_Desc">Древняя канализация под городом. Влажная, темная и населенная грызунами.</string>
| Depth | Rat | Snail | Deep Snail | Crab | Gnoll | Goo |
| ——- | —– | ——- | ———— | —— | ——- | —– |
| 1 | 1.0 | 1.0 | - | - | - | - |
| 2 | 1.0 | 1.0 | 0.03 | - | - | - |
| 3 | 1.0 | 0.5 | 0.1 | 0.3 | - | - |
| 4 | 0.8 | - | 0.2 | 0.5 | 0.05 | - |
| 5 | - | - | - | - | - | 1.0 |
SewerLevel generation:
// SewerLevel.java public class SewerLevel extends Level { @Override protected void createMap() { // Water pool generation // Grass patch placement // Standard room/corridor layout } @Override public String tilesTex() { return "tiles/sewer.png"; } }
Boss level check:
// Dungeon.java public static boolean isBossLevel() { return Dungeon.depth % 5 == 0; // 5, 10, 15, 20, 25 }