package com.nyrds.pixeldungeon.mobs.guts; import com.nyrds.Packable; import com.nyrds.pixeldungeon.ml.R; import com.nyrds.platform.audio.Sample; import com.nyrds.platform.util.StringsManager; import com.watabou.pixeldungeon.Assets; import com.watabou.pixeldungeon.actors.Char; import com.watabou.pixeldungeon.actors.CharUtils; import com.watabou.pixeldungeon.actors.blobs.ToxicGas; import com.watabou.pixeldungeon.actors.mobs.Mob; import com.watabou.pixeldungeon.sprites.CharSprite; import com.watabou.pixeldungeon.utils.GLog; import org.jetbrains.annotations.NotNull; public class SuspiciousRat extends Mob { private static final float TIME_TO_HATCH = 4f; { hp(ht(140)); baseDefenseSkill = 25; baseAttackSkill = 25; dmgMin = 10; dmgMax = 15; dr = 2; expForKill = 1; maxLvl = 30; pacified = true; addImmunity(ToxicGas.class); } @Packable public boolean transforming = false; @Override public boolean act() { if (enemySeen) { if (!transforming) { spend(TIME_TO_HATCH); transforming = true; if (CharUtils.isVisible(this)) { getSprite().showStatus(CharSprite.NEGATIVE, StringsManager.getVar(R.string.Goo_StaInfo1)); GLog.n(StringsManager.getVar(R.string.SuspiciousRat_Info1)); } getSprite().zap(getEnemy().getPos()); } else { int wereratPos = this.getPos(); if (level().cellValid(wereratPos)) { PseudoRat mob = new PseudoRat(); mob.setPos(wereratPos); level().spawnMob(mob); Sample.INSTANCE.play(Assets.SND_CURSED); } die(this); } return true; } return super.act(); } @Override public boolean zap(@NotNull Char enemy){ return false; } }
Spawn configuration found in Bestiary.json:
"Guts": {
"SuspiciousRat": {
"chance": 1.0,
"max": 1
}
}
English (values/strings_all.xml):
<string name="SuspiciousRat_Name">Suspicious rat</string> <string name="SuspiciousRat_Gender">feminine</string> <string name="SuspiciousRat_Name_Objective">Suspicious rat</string> <string name="SuspiciousRat_Desc">A rat is not an uncommon sight in the dungeons, but for it to dwell so deep... You can see how the rat's whole body spasms when it moves.</string> <string name="SuspiciousRat_Info1">Suspicious rat is twitching violently.</string>
Russian (values-ru/strings_all.xml):
<string name="SuspiciousRat_Name">Подозрительная крыса</string> <string name="SuspiciousRat_Gender">feminine</string> <string name="SuspiciousRat_Name_Objective">Подозрительную крысу</string> <string name="SuspiciousRat_Desc">Крыса — обычное явление в подземельях, но как она оказалась настолько глубоко... Вы замечаете, как все тело крысы трясется при движении.</string> <string name="SuspiciousRat_Info1">Подозрительная крыса яростно дергается.</string>
No Lua script implementation. This mob is implemented entirely in Java.