English (values/strings_all.xml):
<string name="YogsTeeth_Name">yog's teeth</string> <string name="YogsTeeth_Name_Objective">Yog's teeth</string>
Russian (values-ru/strings_all.xml):
<string name="YogsTeeth_Name">пасть Йога</string> <string name="YogsTeeth_Name_Objective">пасть Йога</string>
This entity is implemented in Java, no Lua script exists
package com.nyrds.pixeldungeon.mobs.guts; import com.nyrds.pixeldungeon.effects.Devour; import com.nyrds.pixeldungeon.mechanics.NamedEntityKind; import com.nyrds.platform.audio.Sample; import com.watabou.pixeldungeon.Assets; import com.watabou.pixeldungeon.actors.Char; import com.watabou.pixeldungeon.actors.blobs.ToxicGas; import com.watabou.pixeldungeon.actors.buffs.Amok; import com.watabou.pixeldungeon.actors.buffs.Bleeding; import com.watabou.pixeldungeon.actors.buffs.Buff; import com.watabou.pixeldungeon.actors.buffs.Burning; import com.watabou.pixeldungeon.actors.buffs.Paralysis; import com.watabou.pixeldungeon.actors.buffs.Sleep; import com.watabou.pixeldungeon.actors.buffs.Terror; import com.watabou.pixeldungeon.actors.mobs.Mob; import com.watabou.utils.Random; import org.jetbrains.annotations.NotNull; public class YogsTeeth extends Mob { { hp(ht(350)); baseDefenseSkill = 44; baseAttackSkill = 46; dmgMin = 50; dmgMax = 80; dr = 21; expForKill = 26; addResistance(ToxicGas.class); addImmunity(Paralysis.class); addImmunity(Amok.class); addImmunity(Sleep.class); addImmunity(Terror.class); addImmunity(Burning.class); } @Override public void damage(int dmg, @NotNull NamedEntityKind src) { for (Mob mob : level().mobs) { mob.beckon(getPos()); } super.damage(dmg, src); } @Override public int attackProc(@NotNull Char enemy, int damage ) { //Life drain proc if (Random.Int(3) == 1){ heal(damage, this); } //Bleeding proc if (Random.Int(3) == 1){ Buff.affect(enemy, Bleeding.class).level(damage); } //Double damage proc if (Random.Int(3) == 1){ Devour.hit(enemy); Sample.INSTANCE.play(Assets.SND_BITE); return damage*2; } return damage; } @Override public boolean canBePet() { return false; } }
{
"texture" : "mobs/yogs_teeth.png",
"width" : 20,
"height" : 18,
"idle" : {
"fps" : 5,
"looped" : true,
"frames" : [0,1]
},
"run" : {
"fps" : 15,
"looped" : true,
"frames" : [3,4,5,4]
},
"attack" : {
"fps" : 12,
"looped" : false,
"frames" : [1,2,3]
},
"die" : {
"fps" : 12,
"looped" : false,
"frames" : [6,7,8]
}
}