Amok Arrow
Amok Arrow is a special ranged ammunition item in Remixed Pixel Dungeon that causes enemies to attack each other.
Description
A wooden arrow with a head soaked in chaotic material. When this arrow hits an enemy, it applies an Amok effect that causes the target to attack other creatures randomly instead of the hero. This is created by “moistening” a Common Arrow with a Potion of Strength.
Stats
Damage: 1-3 points
Delay: 1.0x (relative to weapon firing speed)
Durability: Single use (consumed on impact)
Price: Cannot be purchased in shops; only created through moistening
Weight: 1
Properties
Type: Throwing/Ammunition (Special)
Usage: For use with ranged weapons like bows
Consumable: Each arrow is consumed after being shot
Stackable: Can stack up to very high quantities
Special Effect: Causes the target to go into Amok state, attacking other creatures
Creation
Amok Arrows can be created by using a Potion of Strength on regular Common Arrows. This process is called “moistening” and transforms the basic arrow into one with special properties.
Mechanics
When hitting an enemy, applies the Amok status effect
Amok causes the target to lose loyalty and attack other creatures randomly
Amok'd creatures will target other nearby creatures (including allies and other enemies)
The effect lasts for a limited duration before the creature returns to normal
Does not stack with other status effects like Charm or Terror
Availability
Creation Only: Cannot be found as random loot; must be created by moistening
Required Materials: Common Arrow + Potion of Strength
Alchemy: Part of the game's alchemy system for creating special ammunition
Strategy
Excellent for turning groups of enemies against each other
Can be used to redirect dangerous enemies' attention away from the hero
Particularly effective in areas with multiple enemy types
Good for creating chaos in groups of enemies, potentially eliminating some
Useful when facing powerful enemies with weaker allies
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Bows - Weapons compatible with arrows
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Source Code
Notes
Amok Arrows are a key part of the alchemy system that allows for tactical control of enemy positioning and loyalties, turning groups of enemies against each other.