Armor in Remixed Dungeon is protective equipment that reduces damage from enemy attacks. Different types of armor offer different levels of protection and special properties.
effectiveDR = tier * 2 + level() * tier + (glyph ? tier : 0)10 * (1 « (tier - 1)), with 50% bonus if glypheddefenceProc method that can modify incoming damage based on its glyphArmor extends EquipableItem and implements armor-specific mechanicsArmorKit transforms any regular armor into class-specific armor with stats matching the original equipmentrequiredSTR = Math.max(typicalSTR() - level(), 2) where typicalSTR = 7 + tier * 2effectiveDR = tier * 2 + level() * tier + (glyph ? tier : 0)com.watabou.pixeldungeon.items.armor.Armor.java (base class)com.watabou.pixeldungeon.items.ArmorKit.java transforms regular armor to class armorinscribe method in base Armor class and Glyph subclass implementations