Allows jumping to a targeted location
Stuns adjacent enemies for 3 turns upon landing (SHOCK_TIME constant)
Uses 1 turn of time (LEAP_TIME constant)
Creates dust particles at landing location
Causes camera shake upon landing
Requires selecting a target location using the cell selector
If the target location has an enemy, the leap will land on the closest empty adjacent cell
Can be used to reposition in combat or escape dangerous situations
Skill points cost: 1/3 of max skill points rounded up