Table of Contents
Bleeding
Mechanics
Sources of Bleeding
Countermeasures
Strategy
Immunities
See Also
Source Code References
Bleeding
Bleeding is a harmful status effect in Remixed Dungeon that causes ongoing damage over time.
Mechanics
Damage:
Takes damage each turn proportional to max HP
Duration:
Lasts until cured or until duration expires
Stacking:
Multiple bleeding sources can stack for increased damage
Curing:
Can be cured by certain items and abilities
Sources of Bleeding
Warlock Armor
can cause bleeding when used by non-Warlock subclasses
Acidic Scorpio
's attacks can cause bleeding
Scorpio
attacks have a chance to cause bleeding
Some
wands
and
scrolls
may cause bleeding
Certain
weapon enchantments
can cause bleeding
Some enemies have attacks that induce bleeding
Countermeasures
Potion of Healing
and better healing potions cure bleeding
Potion of Overhealing
provides extra protection against bleeding
Ring of Elements
can provide resistance
Artifacts
with healing properties may help
Try to avoid taking additional damage while bleeding
Strategy
Cure bleeding quickly to prevent death from damage over time
Bleeding is especially dangerous when combined with other damage sources
Some characters can use bleeding strategically against enemies
Be particularly careful when bleeding near hazards or other enemies
Immunities
Undead
creatures are typically immune to bleeding
Mechanical
creatures are immune to bleeding
Some specific mobs like
statues
are immune
See Also
Status Effects
- All status effects
Burning
- Another damage-over-time effect
Poison
- Similar harmful status effect
Healing
- Healing options for status effects
Source Code References
Bleeding.java - Implementation
rpd
,
status
,
effects
,
damage