Encounters refer to interactions between the player character and various elements in the dungeon, including monsters, traps, items, and other game features.
Types of Encounters
Hostile Encounters
Mobs - Enemies that actively engage the player in combat
Traps - Hidden mechanisms that activate when stepped on or triggered
Hostile NPCs - Non-player characters that attack the player
Neutral Encounters
Passive Mobs - Enemies that don't actively seek combat
Utility Mobs - Mobs that can be interacted with in special ways
Friendly Encounters
NPCs - Non-player characters that offer services or information
Ally Mobs - Creatures that assist the player
Environmental Encounters
Level Objects - Interactive features like fountains and altars
Terrain Features - Elements like water, grass, or lava that affect gameplay
Stairs - Access points between dungeon levels
Strategy
Approach unknown encounters with caution
Prepare appropriate items before entering new areas
Understand different encounter types to make tactical decisions