Evasion is a core combat mechanic in Remixed Pixel Dungeon that represents a character's ability to avoid attacks entirely. Higher evasion increases the chance to dodge enemy attacks, making it particularly valuable against strong enemies.
Evasion is implemented through the defenseSkill method in Char.java, where defensive bonus is calculated using the formula: ``` float evasion = (float) Math.pow(1.2, bonus) ``` Where 'bonus' is the sum of any defenceSkillBonus from active buffs.