Golems are large, sturdy construct enemies found in the dungeon. They are magical beings made of stone, clay, or other materials that serve as guardians in various dungeon areas.
Stats
HP: 85
Attack Skill: 28
Defense Skill: 18
Damage: 20-40
Dr (Damage Reduction): 12
EXP: 12
Max Level: 22
Attack Delay: 1.5s
Abilities & Mechanics
High Health: 85 HP, making them quite durable
Strong Attack: Deals significant damage (20-40)
High Defense: 18 defense skill provides good protection
High Damage Reduction: 12 DR significantly reduces incoming damage
Resistances: Resistant to Scroll of Psionic Blast
Immunities: Immune to Amok, Terror, Sleep, and Bleeding
Special Interaction: Defeating a golem advances the Imp Quest
Drops
Various items as determined by the treasure system
Strategy
Golems are very durable due to high HP, DR and defense
Their slow attack speed (1.5s delay) gives players time to respond
Magic attacks like Psionic Blast are less effective due to resistance
Status effects like fear or sleep won't affect them
Their high damage output means they should be prioritized in groups
Related
Constructs - Other animated constructs in the dungeon