Health (or Hit Points/HP) represents the amount of damage a character can take before dying. Heroes start with different base HP depending on difficulty: 30 HP on normal difficulty and 20 HP on higher difficulties. This can be increased by finding a Potion of Might or through other game mechanics.
RemixedDungeon/src/main/assets/mobsDesc/ define HP values for enemiesRemixedDungeon/src/main/assets/hero/initHeroes.json - Defines starting health for hero classesRemixedDungeon/src/main/res/values-ru/strings_all.xml and other language resource files