Ice Elementals are hostile creatures that appear in the later levels of Remixed Dungeon. They are cold-based enemies that can slow their targets upon attack.
Stats
HP: (depth * 10 + 1)
HT: (depth * 10 + 1)
Defense Skill: depth * 2 + 1
Attack Skill: (depth * 2 + 1) / 3 + 1
Damage: (hp/6)-(hp/6) (fixed range)
DR (Damage Reduction): expForKill
EXP for Kill: depth + 1
Max Level: depth + 2
Carcass Chance: 0
Special Abilities
Slow Attack: Has a 33% chance to apply Slow effect for 3 turns when attacking a hero
Immunities: Immune to Roots, Paralysis, Stun, and Toxic Gas
Behavior
Adjusts stats based on current dungeon depth (IDepthAdjustable implementation)
Drops Frozen Carpaccio (10% chance)
Moves towards the player when detected
Strategy
Be prepared for the slowing effect which can be dangerous in tight spots
The slow effect only applies to heroes, not other mobs
Since they have no carcass chance, they won't drop mystery meat
Fire-based attacks can be effective for melting the cold nature
The elemental has significantly reduced damage but high HP at deeper levels
Content Verification
Information source: Java Class com.nyrds.pixeldungeon.mobs.elementals.IceElemental
Stats verification: Extracted directly from IceElemental.adjustStats() method
Effect descriptions: Based on in-game mechanics from attackProc() and adjustStats()