In Remixed Dungeon, mechanical enemies are special types of enemies that behave differently from organic enemies. These enemies often have special resistances and immunities that make them unique to fight.
List of Mechanical Enemies
DM-300 - The first major mechanical boss found in the Goo level
War Hammer - A mechanical boss in the Prison level
Ice Guardian - A mechanical enemy in the Caves level
Golden Statue - Mechanical statues that appear throughout the dungeon
Common Characteristics
Poison Immunity: Mechanical enemies are typically immune to poison effects
Bleeding Immunity: Immune to bleeding damage
Cripple Immunity: Immune to cripple effects
Frost Resistance: Usually resistant to frost effects
Piercing Resistance: Some mechanical enemies have reduced damage from piercing attacks
Healing Immunity: Abilities that heal enemies will not affect mechanical enemies
Tactics
Use physical attacks that don't rely on status effects
Avoid using poison-based weapons or spells against them
Focus on direct damage rather than DoT (Damage over Time) effects
Some mechanical enemies may have special weaknesses to specific damage types
Code References
Mechanical Enemies Implementation: Mob.java - Base class with immunities