Table of Contents
Mob Speeds
Description
Standard Speed
Fast Mobs
Slow Mobs
Speed Mechanics
Strategy
Effects on Speed
See Also
Mob Speeds
Description
Mob speeds determine how quickly various enemies move and act in comparison to the player character.
Standard Speed
Normal Speed
- Most mobs and the player move at 1× speed
Turn-Based Movement
- Each move action takes the same amount of game time
Fast Mobs
Shadow
- Moves at 2× normal speed
Rat
- Slightly faster than average
Gnoll Scout
- Fast melee attacker
Slow Mobs
Golem
- Moves slower than average
Stone Guardian
- Very slow movement
DM-300
- Deliberately slow but powerful
Speed Mechanics
Action Economy
- Faster mobs get more actions in a given time period
Escape Difficulty
- Fast mobs are harder to kite or escape from
Combat Pacing
- Changes the rhythm of combat encounters
Tactical Considerations
- Affects which enemies to prioritize
Strategy
Kiting
- Only effective against mobs slower than you
Positioning
- Critical against fast enemies to avoid being surrounded
Resource Management
- Fast enemies require more resources to defeat
Retreat Planning
- Consider escape routes when fighting fast enemies
Speed Items
- Using speed-enhancing items can help against fast mobs
Effects on Speed
Slow
- Reduces movement and action speed
Chill
- Reduces speed (less severe than slow)
Elemental Effects
- Some elements affect speed
Buffs and Debuffs
- Various status effects can modify speed
See Also
Shadow
Combat
Buffs
rpd
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mechanics
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mobs