Necromancy Affinity
Necromancy Affinity refers to spells and abilities in Remixed Pixel Dungeon that utilize necromantic magic powers. This affinity is primarily associated with the Necromancer class and involves mechanics related to souls and undead summoning.
Description
Necromancy Affinity encompasses a collection of spells that consume souls as a resource and allow for undead summoning and manipulation. These spells are typically available to characters with necromantic abilities, especially the Necromancer class.
Associated Spells
Spells with Necromancy Affinity include:
Summon Deathling - Summons a temporary undead ally to fight alongside the caster
Raise Dead - Attempt to raise the latest slain creature as a temporary ally
Exhumation - Create a corpse from a defeated enemy that can be used later
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Possess - Temporarily take control of an enemy (advanced ability)
Mechanics
Spells with Necromancy Affinity typically consume souls as a resource
Different abilities require different amounts of souls to use
Soul Shards and other items may supplement the soul resource
The
Lich subclass typically increases soul capacity and necromantic power
These spells often involve summoning undead creatures or manipulating death-related mechanics
Classes
Necromancer - Primary class that uses necromancy affinity spells
Lich - Subclass that enhances necromantic abilities
Usage
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Requires careful management of soul resources
Often used to summon undead allies for combat support
Strategic use of souls is key to necromantic gameplay
Strategy
Effective use of Necromancy Affinity spells requires:
Maintaining sufficient soul reserves for key abilities
Prioritizing soul collection through combat
Balancing offensive and defensive necromantic abilities
Managing summoned undead minions effectively
Understanding which spells are most beneficial in different combat scenarios
Content Verification
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Effect descriptions: Based on code analysis and string resources from
strings_all.xml
Magic Affinity verification: Found in Lua files like
RaiseDead.lua:35 where magicAffinity = “Necromancy”
See Also