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Ring of Stone Blood

Ring of Stone Blood

Ring of Stone Blood allows adventurer wearing it to walk through solid rocks as thin air. This comes at a price of course: for each step taken inside walls, the wearer loses a portion of their health.

This artifact is unique for Remixed Pixel Dungeon.

Description

This strange ring is made of sturdy stone. What you first thought was a ruby is actually liquid blood being held in place! Inside is an arrow pointing at what appears to be a wall, along with a broken heart… What might it do?

Item Class

* Java Class: RingOfStoneWalking.java * Sprite Index: RING_OF_STONE_WALKING = 133

Special Properties

* Stone Construction: Made of sturdy stone material * Blood Center: Contains what appears to be liquid blood in the center * Unique Design: Features an arrow and broken heart imagery

Effects

* Wall Walking: Allows the wearer to walk through solid walls/rocks as if they were passable terrain * Health Cost: For each step taken inside solid walls, the wearer loses damage equal to max(HP / 2, 2) * Stone Blood Ability: The blood turns to stone which merges with nearby walls, making traversing them much easier, but at what cost * Boss Level Restriction: The ring does not function on boss levels (the walk-through-walls ability is disabled) * Death Consequence: If the player dies while using this ring, they will be immured in stone forever

Mechanics

The ring works by overriding the normal passability checks in Hero movement logic. When the player attempts to move to a solid tile while wearing the ring (and not on a boss level), the move is allowed. However, each step taken in solid terrain applies damage equal to the greater of half the hero's current HP or 2 points.

Strategy

* Since the damage is based on current HP, try to reduce your HP before using the ring if you don't want to take too much damage * The ring is most useful for bypassing obstacles, accessing hard-to-reach areas, or evading enemies * You can drink potions inside walls without them dispersing, but be careful as this can lead to dangerous situations * The ring does not work on boss levels, so plan accordingly for boss encounters * Be aware that if you die while using this ring, the game will fail with “You have been immured in stone. Forever.”

Content Verification

* Information source: Java class RingOfStoneWalking.java * Stats verification: Extracted directly from RingOfStoneWalking.java constructor and StoneWalking buff class * Effect descriptions: Based on implementation in RingOfStoneWalking.java and string resources * Last updated: December 2025, source: Remixed Dungeon 1.9.3

Source Code

* Java: RingOfStoneWalking.java * Strings: RingOfStoneWalking strings * Sprite: ItemSpriteSheet.java (RING_OF_STONE_WALKING)

See Also

* Artifacts * Ring Types * Hero Movement Mechanics * Ring of Stone Walking - Code References