Rogue
The Rogue is a playable class in Remixed Dungeon that specializes in stealth, detection, and agility. Known for high evasion and detection capabilities.
Class Overview
Primary Focus: Stealth and agility
Special Ability: Enhanced detection and high evasion
Playstyle: Evasive combat with detection advantages
Class Abilities
High Evasion: Higher chance to dodge enemy attacks
Detection: Better at finding hidden doors and traps
Deception: Special class armor ability for invisibility
Agility: Fast movement and quick reactions
Starting Equipment
Weapon: Dagger (fast but low damage weapon)
Armor: Armor with 12 points of damage absorption
Food: Additional food ration
Class Advantages
High evasion makes difficult to hit
Better at detecting traps and secret doors
Fast weapons for more frequent attacks
Special abilities for stealth and escape
Good for players who prefer strategic positioning
Class Disadvantages
Lower health than Warrior
Weaker starting weapon
More dependent on finding good equipment quickly
Less damage output in direct confrontation
Class Armor
Rogues have a special class armor that grants temporary invisibility, allowing for escape or strategic positioning.
Strategy
Use high evasion to avoid taking damage
Rely on detection to navigate safely
Use fast weapons frequently for potential combo attacks
Take advantage of stealth abilities when needed
Look for opportunities to backstab or gain advantage
— Additional Information from Rogue.txt —
Rogue
Description
The Rogue is one of the starting classes in Remixed Dungeon. He is a master of stealth and cunning.
Starting Perks
Ring of Shadows +1: Starts with a Ring of Shadows +1
Ring Identification: Identifies the type of a ring on equipping it
Light Armor Proficiency: Proficient with light armor, dodging better while wearing it
Detection Expertise: Proficient in detecting hidden doors and traps
Longer Fasting: Can go without food longer than other classes
Identified Maps: Scrolls of Magic Mapping are identified from the beginning
Class Abilities
The Rogue has access to unique mastery paths that can be chosen later in the game:
Assassin: When performing a surprise attack, inflicts additional damage to the target
Freerunner: Can move almost twice as fast as most monsters; when running, is much harder to hit (requires being unencumbered and not starving)
Special Notes
The Rogue excels at avoiding direct confrontation, using stealth and detection to navigate the dungeon safely.