Slow Enchantment
Slow Enchantment is a weapon enchantment in Remixed Dungeon that applies the Slow status effect on successful hits. When applied to a weapon, there's a chance that enemies hit by the weapon will be slowed, reducing their speed and attack rate.
Description
The Slow enchantment allows a weapon to apply a slowing effect to enemies when they are successfully hit. The effect reduces the enemy's movement and action speed, making them easier to manage in combat situations.
Effects
When a weapon with the Slow enchantment successfully hits an enemy, the following occurs:
Chance to Apply Slow: The chance increases with the weapon's level:
Slow Duration: Duration is randomly between 1 and (1.5 + weapon level) turns
Effect: The targeted enemy is slowed, reducing their speed and attack rate
Mechanics
Proc Chance: Calculated as `Random.Int(weapon.level() + 4) >= 3`
Duration Formula: `Random.Float(1, 1.5f + weapon.level())`
Visual Indicator: Weapon glows blue (RGB: 0x0044FF)
Enchantment Type: Weapon enchantment (extends Weapon.Enchantment)
Strategy
Highly effective against fast enemies that rely on speed for their attacks
Useful for creating breathing room during difficult encounters
Particularly effective when fighting multiple enemies that move quickly
Works well with weapons that have high attack speed for more proc chances
Consider using against bosses that rely on speed mechanics
Naming
The enchantment is named using the string resources:
Slow_Name_0: “Chilling %s” (e.g., Chilling Sword)
Slow_Name_1: “Chilling %s” (e.g., Chilling Sword)
Slow_Name_2: “Chilling %s” (e.g., Chilling Sword)
Code References
See Also
Slow - The status effect applied by this enchantment
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