Trap mechanics are hidden mechanisms that activate when triggered in Remixed Dungeon.
Traps are hidden hazards placed throughout the dungeon that activate when stepped on or triggered from a distance. They can cause various harmful effects and require careful navigation to avoid.
<string name="Level_TileToxicTrap">Toxic gas trap</string> <string name="Level_TileFireTrap">Fire trap</string> <string name="Level_TileParalyticTrap">Paralytic gas trap</string> <string name="Level_TilePoisonTrap">Poison dart trap</string> <string name="Level_TileAlarmTrap">Alarm trap</string> <string name="Level_TileLightningTrap">Lightning trap</string> <string name="Level_TileGrippingTrap">Gripping trap</string> <string name="Level_TileSummoningTrap">Summoning trap</string> <string name="Level_TileInactiveTrap">Triggered trap</string> <string name="Level_TileDescTrap">Stepping onto a hidden pressure plate will activate the trap.</string> <string name="Level_TileDescInactiveTrap">The trap has been triggered before and it's not dangerous any more.</string> <string name="AlarmTrap_Desc">The trap emits a piercing sound that echoes throughout the dungeon!</string> <string name="LightningTrap_Name">lightning trap</string> <string name="LightningTrap_Desc">You were killed by a discharge of a lightning trap...</string>