en:rpd:doctor_class
Table of Contents
Doctor Class
The Doctor is a playable hero class in Remixed Dungeon specializing in toxic effects, disease mechanics, and potion knowledge. The Doctor class focuses on utilizing various chemical and biological agents with enhanced potion effectiveness.
Starting Equipment
- Bone Saw - Basic melee weapon (identified)
- No armor (the Doctor starts with `NoItem` armor to allow easier equipping of the Plague Doctor Mask)
- Plague Doctor Mask - Starting accessory (artifact slot)
- 100 gold coins
Known Items
The Doctor starts with knowledge of the following items:
Specializations
The Doctor class has unique mechanics that differentiate it from other classes:
- Plague Doctor Affinity: Uses the PlagueDoctor magic affinity for spell effectiveness
- Toxic Knowledge: Starts with knowledge of gas-based potions
- Medical Expertise: Enhanced effectiveness with healing and toxic potions
- Disease Mechanics: Ability to spread and utilize diseases through the Plague Doctor NPC quest
- Bone Saw Synergy: While wielding the Bone Saw in either hand, the Doctor suffers no attack skill penalty. When wielding any other weapon, `attackSkillBonus()` returns -5 (with a 5% chance to yell an accuracy warning per attack)
Advantages
- Potion Knowledge: Starts knowing key potions for crowd control
- Unique Accessory: Receives Plague Doctor Mask accessory at start
- Toxic Focus: Specialized in poison and gas-based strategies
- Quest Access: Can complete the Plague Doctor NPC quest for rewards
Disadvantages
- Bone Saw Lock-In: -5 attack skill penalty when wielding any weapon other than the Bone Saw
- Specialized Playstyle: Requires understanding of potion mechanics
- No Starting Armor: Starts with `NoItem` armor, leaving the body slot exposed
Gameplay Style
The Doctor plays differently from other classes by:
- Focusing on potion-based combat and crowd control
- Utilizing toxic gas and paralytic gas effects
- Employing disease-based strategies through the Plague Doctor questline
- Leveraging medical knowledge for survival
Subclasses
The Doctor class does not have predefined subclasses in the standard game. Subclass functionality may be added through mods.
Strategy
- Early Game: Use gas potions for crowd control and area denial
- Potion Focus: Collect and identify potions early to leverage known items
- Toxic Mastery: Learn to use poison and gas effects effectively
- Quest Completion: Find and complete the Plague Doctor NPC quest
- Weapon Upgrades: Prioritize upgrading the Bone Saw or finding better weapons
Mechanics
- Potions - Heavy reliance on potion usage
- Toxic Gas - Core mechanic
- Paralytic Gas - Core mechanic
- Plague Doctor NPC - Related quest NPC
Data Sources
- Java Class: HeroClass.java (DOCTOR enum)
- Bone Saw Accuracy Check: HeroClass.attackSkillBonus() — applies -5 attack skill when not wielding Bone Saw
- Starting Items: initHeroes.json (DOCTOR configuration)
- String Resources: strings_all.xml (HeroClass_Doctor)
Related
- Classes - All playable classes
- Plague Doctor NPC - Related quest NPC
- Potions - Important item type for the Doctor
- Hero - General hero information
- Plague Doctor Mask - Starting accessory
- Bone Saw - Starting weapon
en/rpd/doctor_class.txt · Last modified: by 127.0.0.1

