rpd:invisibility
Table of Contents
Invisibility
Invisibility is a beneficial status effect in Remixed Dungeon that makes the affected character undetectable to most enemies.
Effect Description
- Type: Beneficial Status Effect (Buff)
- Effect: Makes the character invisible to enemies
- Duration: Limited time period
- Action: Ends when performing hostile actions
How to Obtain
- From certain potions (e.g., Potion of Invisibility)
- From specific equipment with invisibility properties
- From class abilities or spells
- From special items in the environment
Mechanics
- Enemies cannot see or target the invisible character
- Attacking or using ranged weapons ends invisibility
- Throwing items ends invisibility
- Moving does not end invisibility, allowing safe repositioning
- Some special enemies may still detect invisible characters
Strategy
- Use to bypass groups of dangerous enemies
- Apply before engaging tough enemies to gain tactical advantage
- Useful for escaping dangerous situations
- Prime time to explore unknown areas safely
- Combine with stealth-based classes for maximum effect
Counters
- Some enemies (like Ghouls or Wraiths) may detect invisible characters
- Trap detection may be affected while invisible
- Certain mechanics may still affect invisible characters
Code Reference
- Java Class: Invisibility.java
- Source Code Location: RemixedDungeon/src/main/java/com/watabou/pixeldungeon/buffs/Invisibility.java
See Also
- Status Effects - Other status changes
- Potion of Invisibility - Source of invisibility
- Game Mechanics - Other core systems
rpd/invisibility.txt · Last modified: by 127.0.0.1
