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rpd:raise_dead

Raise Dead

Raise Dead is a necromantic ability for the Necromancer class that attempts to raise the most recently slain creature as an undead minion.

Description

Attempt to raise the latest slain creature (the ritual requires quite fresh material). When using this dark art, remember: almost any creature can be raised, but not everyone's will is easy to bend. This spell allows Necromancers to turn defeated enemies into loyal undead servants.

Mechanics

  • Requirement: Must have recently defeated a creature
  • Freshness: Works best on recently killed creatures
  • Success Rate: Depends on the target creature's will/resistance
  • Minion Type: Raised creature becomes a controllable undead minion

Usage

  • Timing: Must be used soon after defeating a creature
  • Class Ability: Exclusively for Necromancer class
  • Tactical: Can turn powerful enemies into allies
  • Resource: Makes use of defeated enemies instead of leaving them

Strategy

  • Best used after defeating strong enemies for powerful minions
  • Consider which enemies would make better allies than adversaries
  • Timing is crucial - use immediately after killing desired target
  • Higher success rate with weaker-willed creatures
  • Can be used to create a large army of undead followers

Limitations

  • Space: Requires available space near the player
  • Timing: Must be used quickly after kill
  • Success Chance: Not guaranteed to work on every creature
  • Range: Must be used near the corpse

Considerations

  • Tactical Planning: Plan kills with Raise Dead in mind
  • Creature Selection: Choose powerful but compliant creatures to raise
  • Space Management: Ensure adequate space for raised creature
  • Risk vs Reward: Consider whether to use on strong enemy or save for better one
rpd/raise_dead.txt · Last modified: by 127.0.0.1