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rpd:changelog [2017/10/07 19:01] deaddie44rpd:changelog [2022/11/20 00:17] (current) mike
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 ====== Remixed Pixel Dungeon Changelog ====== ====== Remixed Pixel Dungeon Changelog ======
  
-[[https://drive.google.com/uc?export=download&id=0BxDa1ket-nz7cENMWUVxU00zb0E|remix.27.2.beta.1]]: (Beta test!)+Remixed Dungeon [[https://app.bitrise.io/app/e26fee6867be46dc/build/a7d7ffa3-b3ef-4ff1-845c-9e035c8dba42/artifact/3be518ac2a930eb4/p/091f69bd851935abb6873ec1dd8fbe3a|31.1.fix.22]] is out!
  
-[[https://drive.google.com/uc?export=download&id=0BxDa1ket-nz7LTdOekVrOUY4aTg|remix.retro.27.2.beta.1]]: (For older devices (Android 2.3+))+Gameplay: 
 +  * New Customizations (known before as Challenges yet include Facilitations too now)! 
 +  * New Spider kind! 
 +  * Psi-Spider now will buff other spiders instead of debuffing Hero. 
 +Gfx: 
 +  * New Spiders sprites 
 +  * Customizations now have icons 
 +  * Pseudo3d dungeon view complete for main game (but not for mods) 
 +Translations: 
 +  * Improved Greek (by Aeonius), Portuguese (by MCdanielkillerand French (by Corvus06) Translations 
 +Modding: 
 +  * Mods now able to run scripts on InterlevelScene phase 
 +  * Better errors reporting: 
 +    * Merged Java & Lua stacktrace in report 
 +    * More details about Lua state (thanks to excellent StackTracePlus library) 
 +  * Mods now able to assign pseudo3d tile set to level using tiles_xyz level attribute 
 +  * Lot of other stuff 
 +Misc: 
 +  * Lot of bugfix and optimizations
  
-Game: +Remixed Dungeon available to download from Google Play: [[https://play.google.com/store/apps/details?id=com.nyrds.pixeldungeon.ml|Google Play]] 
-  * Now each dungeon level will have different values for view distancegenerated randomly  + 
-  * Implementing spell system + 
-Which currently includes+ 
-  * 4 elemental spells for Mage +[[https://app.bitrise.io/artifact/72530866/p/ddcf5e822c1fd394fde308b55a46fa89|remix.30.0.fix.6]] 
-  * 1 necromancy spell for Necromancer + 
-  * 1 common spell for the rest of characters + * Gameplay: 
-  * Now every character has a mana bar+  * Abilities for everyone! 
 +  * Inn is opened now! 
 + * Bugs fixed 
 + 
 +[[https://app.bitrise.io/artifact/61791286/p/a36bce8b9b8a3fef84d913a136bebddb|remix.29.6.fix.5]] 
 + 
 + * Gameplay: 
 +   * Additional actions to perform on mobs! 
 + * Modding: 
 +   * Item actors! 
 +   * Special weapon properties! 
 +   * More uncategorized stuff! 
 + * Bugs fixed 
 + 
 +[[https://app.bitrise.io/artifact/50752492/p/5f1f54d6636ed95e05bc43f26e12f195|29.5.fix.5]] 
 + 
 +  * Gameplay: 
 +    * Rogue abilities! 
 +  * Modding: 
 +    * Custom Armor! 
 +  * Bugs fixed 
 + 
 + 
 +[[https://app.bitrise.io/artifact/39437547/p/5556117e9120fded5b4ca4579b1178b7|29.4.fix.8]] 
 + 
 +  * Gameplay: 
 +    * Dual Wielding! 
 +  * Modding: 
 +    * Custom Weapons! 
 +  * Bugs fixed 
 + 
 + 
 +[[https://app.bitrise.io/artifact/32440359/p/92853406d8ad41db8c98912829eb9ade|29.3.fix.43]] 
 + 
 +  * Game Mechanics: 
 +   * Town renovation! 
 +   * Warrior special abilities! 
 +   * Heroes hunger reduced 
 +   * Necromancer Possess spell 
 +   * Rogue Cloak ability 
 +   * New Badges 
 +   * Shields! 
 +   * New challenges: 
 +    * Forbidden Runes 
 +    * Pacifism 
 +  * Modding: 
 +    * Custom scriptable Buffs 
 +    * Custom gfx 
 +    * Moddable item spawn rate 
 +    * Custom Artifacts 
 +    * Custom Shields! 
 +  * Translations: 
 +   * Hungarian translation added 
 + 
 + 
 +[[https://app.bitrise.io/artifact/13941542/p/60cc96a076a42d85a2fae4ccf7b7aab0|remix.28.5.fix.3.2]] 
 + 
 +Modding: 
 +  * Moddable AI for Mobs and NPCs 
 +Town: 
 +  * Church now open to believers 
 +  * Town shop was renovated 
 +Game Mechanics: 
 +  * Trade UI improved 
 +  * Portals can be used multiple times 
 + 
 + 
 + 
 +[[https://app.bitrise.io/artifact/10635831/p/67be9c1ad4255f5765c27d7fe76cdfbb|remix.28.4.fix.3.4]] 
 + 
 +Hero weapons now visible in game! 
 + 
 + 
 +[[https://app.bitrise.io/artifact/8127028/p/d4d06ff52eeceaa6c9b92cecd3e2df86|remix.28.3.fix.18]] 
 + 
 +[[https://app.bitrise.io/artifact/8127031/p/a71b27630bf31f6635888858e51c12cd|remix.retro.28.3.fix.18]] 
 + 
 +New Necromancer abilities: 
 + 
 +  * Dark Sacrifice 
 +  * Exhumation 
 +  * Raise Dead 
 +  * Fried, FrozenRotten and Raw Fish 
 +  
 +Modding: 
 + 
 +  * Moddable Spells 
 +  * Moddable Items 
 + 
 + 
 +[[https://www.bitrise.io/artifact/6044669/p/a529236e7a7865b1e1b126a4417707ce|remix.28.2]] 
 + 
 +Gui refactoring:  
 + 
 +  * Quickslots quantity limited only by screen width  
 +  * Spells and abilities can be placed in quickslots  
 +  * Handedness option  
 + 
 +Gameplay stuff: 
 +  * Move time limit now persist in game state  
 +  * Realtime!(still very experimental) mode now available and persistent per game session 
 + 
 +[[https://www.bitrise.io/artifact/5398591/p/f847c232b3046921cab7bae1448f29e2|remix.28.1.fix.4]]: 
 +  * Big renovation of Town  
 +  * Lots of gfx improvements and fixes  
 +  * New darts and arrows  
 +  * Now all mobs (except undead) will regenerate  
 +  * Now strength will provide additional damage bonus for all classes  
 +  * Fortune Teller now owns a Cat  
 +  * Gnoll tomahawk will not break when thrown at a target 
 + 
 +[[https://drive.google.com/uc?export=download&id=1HFUU4BbXpQbcIutJBLc7RmxqzSMF0mhU|remix.28.fix.1]]: 
 + 
 +[[https://drive.google.com/uc?export=download&id=1DY4NBrmP5NxIh8QCVVBRaZ9zyiQrVNwg|remix.retro.28.fix.1]]: (For older devices (Android 2.3+)) 
 + 
 +  * New Hero - Gnoll 
 +  * The damage of magic wands in melee now depends on level of Hero magic skill 
 +  * For each Hero, no more than one result will be displayed on the highscores board 
 +  * Auto-sync with Google PlayGames is disabled (You can synchronize manually) 
 +  * A large update of the Brazilian-Portuguese translation 
 +  * New hero class options for modding: forbiddenActions, friendlyMobs 
 +  * New language added: Malay language 
 + 
 +[[https://drive.google.com/uc?export=download&id=1hiTC5uJnA4L91MTsDq8bUxtE7jZQfEy0|remix.27.4.fix.2]]: 
 + 
 +[[https://drive.google.com/uc?export=download&id=1b8-E0IxXg8HsYliPVp7yCBkMd6xdg4g9|remix.retro.27.4.fix.2]]: (For older devices (Android 2.3+)) 
 + 
 +  * Rebranding to Remixed Dungeon  
 +  * Necrotism - new Necromancer Class Armor ability  
 +  * New Badge to discover  
 +  * Class Armor ability now consume Mana instead of HP  
 +  * Chaos items now lose enchantment on degrade  
 +  * Psi-Spiders now can cast only Blindness, Slow and Weakness spells 
 + 
 + 
 +[[https://drive.google.com/uc?export=download&id=1RBAfDJFpurpCoTYtv2RJEu2nUPJZQ3V1|remix.27.3.fix.2]]: (Released to Google Play 22.11.2017) 
 + 
 +[[https://drive.google.com/uc?export=download&id=15CwTA8t1mKzBxhhr0pZEuvs9I3iQwxxO|remix.retro.27.3.fix.2]]: (For older devices (Android 2.3+)) 
 + 
 +  * New Item: Scroll of Summoning 
 +  * Dewdrop is no longer has higher priority in loot heap. So if there is an item, lying above the dewdrop, said item will be collected first 
 +  * Every single kind of container is now available at the town's shop 
 +  * Goo can no longer drop the Ring of Stone Blood ( this item is only available through modding ), instead, player will be able to receive a random potion 
 +  * The "Wing Gust" spell can only move characters, that can be moved (IsMovable) 
 +  * Mobs can no longer spawn on the same spot with level objects 
 +  * Necromancer's Robe is no longer set to a quick slot by default 
 +  * Fixing the view distance randomizer 
 +  * Fixing bug that caused boss level to spawn an elemental instead of a boss 
 +  * The reward, player gets for watching an ad is now being processed on in-game tap 
 + 
 + 
 +[[https://drive.google.com/uc?export=download&id=0BxDa1ket-nz7Tkw3ZEx6dDNnLTA|remix.27.2.fix.3]]: (Released to Google Play 22.10.2017) 
 + 
 +[[https://drive.google.com/uc?export=download&id=0BxDa1ket-nz7Q0dFeFJDYUtLZWM|remix.retro.27.2.fix.3]]: (For older devices (Android 2.3+)) 
 + 
 +Game:  
 +  * Introducing spell system 
 +  * Mage and Necromancer gets natural spell affinities. Those heroes are able to cast unique spells with no need for special items 
 +  * Every character now posses a mana bar (including Necromancer) 
 +  * Necromancer is no longer passively restores mana points for killing his enemies. This effect is now applied to a Necromancer robe (+1 mana on kill) and Bone Armor (+2 mana on kill), instead of summoning ability those items previously possessed 
 +  * New hero attribute: Magic Level. The higher the Magic Level the more natural spells are unlocked for your hero and more powerful those spells might get
   * New item: Mana Potion   * New item: Mana Potion
-  * The class armor requires mana to cast special ability (1/3 of your current maximum amount), instead of health +  * New item Tome of Knowledge.  An item that increases your Magic Level by 1 
-  * Mage's class armor provides less defense and requires less strength +  * New item Spell Book.  This equipable item will allow you to cast a single spell on cost of mana and unlike the scrolls, this item will not expire no matter how much you use it 
-  * The crystals can no longer drop "Wand of Magic Missles" +  * Class Armor is no longer requires health to cast it'special ability, it costs 1/3 of your maximum amount of mana instead 
-  * Damage done by burning is now scaling with dungeon level +  * The Wand of Magic Missiles” are no longer lootable from Crystals 
-  * Necromancer's robe and Bone armor are no longer used to summon Deathling (there is a spell for this now). Additional functionality for said items will be added later +  * From this point on, every level will have their “view distance” set randomly, so that player can encounter “dark” levels at every point of the game 
-  * Fixed issue with Jar of Souls spawning mobs on top of chasms, now such they will immediately fall to their doom+  * Torches are now available at beginning and can be commonly found throughout the game 
 +  * The “safe” (isSafelevels are unaffected and will be always lit to a maximum extend 
 +  * Damage from burning is scales with dungeon depth now
  
-Hats+Vanity Items:  
-  * New vanity item: Chaos Helmet+  * New Hat: Chaos Helmet 
  
-Mods: +Mods:  
-  * When creating a mod, in "initHeroes" file you can specify "maxSp" attribute, that sets default max amount of mana fr character (To set starting amount of mana use "startingSp" attribute) +  * You can now add new attributes to your “iniHeroes” file: “maxSP” - sets a maximum amount of mana, that your character can posses. “startingSp” sets starting amount of mana for your character 
-  * During initialization you can also use "magicAffinityattribute, with following values: “Elemental”, “Necromancy” or "Common”. That way you will determine which set of spells is available to the character +  * Hero initialization also takes the “magicAffinity” attribute, which can be set to: “Elemental”, “Necromancy” or Common” (“Common” means, that character can only use spells from the spell books) 
-  * New level object for mods Trap. Unlike typical traps that you can encounter in the game, these objects allows you to specify: number of times the trap can be triggered (uses), what is the target cell to cast triggered effect to (target), and is it possible to trigger the trap by throwing an item at it (activatedByItem)+  * New game object in mods – Trap. Unlike regular in-game trapthis object can be adjusted in several ways. You can setthe number of activations (uses), the target cell on which the trap'effect should trigger(target), and whatever you can or cannot active the trap by throwing item at it (activatedByItem) 
  
  
rpd/changelog.1507402881.txt.gz · Last modified: 2017/10/07 19:01 by deaddie44