rpd:mods
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rpd:mods [2018/11/05 21:06] – [Tools] mike | rpd:mods [2020/09/21 15:03] – [How-to install custom mod] mike | ||
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====== Modding ====== | ====== Modding ====== | ||
+ | |||
+ | =====How-to install custom mod ===== | ||
+ | |||
+ | Mods are typically packed in zip archives (sometime file extension changed to something like zipp if this is the case rename it to plain zip) | ||
+ | |||
+ | To install mod on Remixed Dungeon manually: | ||
+ | |||
+ | * unpack mod archive to **Android/ | ||
+ | * done. | ||
+ | |||
+ | |||
+ | =====How-to create custom mod ===== | ||
+ | |||
+ | In order to be able to play your mod (or any other non-official mod), you need to place your modified files in a folder named the way you want your mod to be named (example: "My mod" | ||
+ | |||
+ | Don't forget to add a version.json file with something like {" | ||
+ | |||
+ | Place that folder into the ”files” directory of the game. | ||
+ | |||
+ | Approximate path on typical android system looks like this: | ||
+ | |||
+ | **Android/ | ||
===== Basic Idea ===== | ===== Basic Idea ===== | ||
- | * All PD flavors source has assets folder [[https:// | + | * Every PD flavors source has assets folder [[https:// |
- | * Remixed can load games resources not only from apk assets but also from external storage ( typically located at Android/ | + | * Remixed can load game resources not only from apk assets but also from external storage ( typically located at Android/ |
- | * In Remixed [[https:// | + | * In Remixed [[https:// |
- | So one can just provide different data set and it is. | + | Each mod is resource overlay, that is they replace game assets such as textures, sounds, json configuration files and lua scripts while leaving java code intact. |
- | Most simple | + | The simplest |
===== Brief features list ===== | ===== Brief features list ===== | ||
- | Maybe it worth to you check Remixed PD mods mechanics? It very far from complete, completely | + | Maybe it' |
By just overriding resources you can: | By just overriding resources you can: | ||
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* Create custom mobs with unique abilities | * Create custom mobs with unique abilities | ||
* Create custom spells | * Create custom spells | ||
- | * Create custom items (this feature is pretty limited | + | * Create custom items |
+ | * Create custom buffs | ||
+ | * Create custom AI for mobs and NPC's | ||
- | In order to be able to play your mod (or any other non-official mod), you need to place your modified files in a folder named the way, you want your mod to be named (example: "My mod"). Do not forget to add a version.json file with something like {" | ||
- | And place that folder into ”files” directory of the game. Approximate path on typical android system looks like that: **Android/ | + | You can check how other mods are structured, to get a better idea. |
- | + | ||
- | You can check how other mods structured, to get better idea. | + | |
==== Existing mods ==== | ==== Existing mods ==== | ||
- | For example you can see : ( https:// | + | For example, you can see : ( https:// |
* [[rpd: | * [[rpd: | ||
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==== Gameplay with mods ==== | ==== Gameplay with mods ==== | ||
- | Since mod can drastically change game difficulty | + | Since mod can drastically change |
==== List of resources ==== | ==== List of resources ==== | ||
* assets (images, sounds, maps and dungeon layout): | * assets (images, sounds, maps and dungeon layout): | ||
- | * https:// | + | * https:// |
* res (texts): | * res (texts): | ||
- | * https:// | + | * https:// |
* example of a level: | * example of a level: | ||
- | * https:// | + | * https:// |
* example of a level created with modified Tiled: | * example of a level created with modified Tiled: | ||
- | * https:// | + | * https:// |
* Dungeon layout: | * Dungeon layout: | ||
- | * https:// | + | * https:// |
* Bestiary: | * Bestiary: | ||
- | * https:// | + | * https:// |
+ | |||
+ | * Hero initial stats & equipment: | ||
+ | * https:// | ||
==== Tools ==== | ==== Tools ==== |
rpd/mods.txt · Last modified: 2022/02/04 14:12 by mikhael_danilov