rpd:tiled
Differences
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rpd:tiled [2017/02/21 16:05] – deaddie44 | rpd:tiled [2017/02/21 16:48] – deaddie44 | ||
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**Map size**: as big as you need (recommended range 8-64) | **Map size**: as big as you need (recommended range 8-64) | ||
- | {{:ru: | + | {{: |
Save the project under desired name, and now we have basis to create a new map. | Save the project under desired name, and now we have basis to create a new map. | ||
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It is important to, again, set tile size as 16x16, and for the sake of convenience set black color as transparent (even if black color is dominant in your tile set, it will become invisible in editor, but it will have no impact on how it looks in a game). | It is important to, again, set tile size as 16x16, and for the sake of convenience set black color as transparent (even if black color is dominant in your tile set, it will become invisible in editor, but it will have no impact on how it looks in a game). | ||
- | {{:ru:rpd:create_tileset.png? | + | {{:rpd:create_tile_set.png? |
- | Save tile name under desired name. And return to main tab: | + | Save tile under desired name. And return to main tab: |
- | {{:ru: | + | {{: |
Now you can start to “draw” the map. Useful tips: | Now you can start to “draw” the map. Useful tips: | ||
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4. **" | 4. **" | ||
- | {{:ru: | + | {{: |
Once we created layout for our map, now you need to ”export as”: | Once we created layout for our map, now you need to ”export as”: | ||
- | {{:ru: | + | {{: |
As an export type select: **Remixed Pixel Dungeon levels** | As an export type select: **Remixed Pixel Dungeon levels** | ||
- | {{:ru: | + | {{: |
And that way you succesfully created a “*.json” file, which is standart format for rpd custom maps and can be used in your mod. | And that way you succesfully created a “*.json” file, which is standart format for rpd custom maps and can be used in your mod. |
rpd/tiled.txt · Last modified: 2023/12/13 18:26 by mikhael_danilov