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rpd:tiled [2017/02/21 16:11] deaddie44rpd:tiled [2019/08/05 23:03] mike
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 ==== Tiled ==== ==== Tiled ====
  
-Tiled is a well known map editor now can be used (with rpd export plugin) to create custom maps for Remixed Pixel Dungeon.+Tiled is a well-known map editor now can be used (with rpd export plugin) to create custom maps for Remixed Pixel Dungeon.
  
 To do so you need to download (or build) our customized Tiled package: To do so you need to download (or build) our customized Tiled package:
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 ==== Downloads ==== ==== Downloads ====
  
-  * [[https://drive.google.com/uc?export=download&id=0BxDa1ket-nz7QUJNbGh5MEV5UjQ|Windows binaries]]+  * [[https://drive.google.com/uc?export=download&id=1LIu8hlG519LhieMryHHQfpdpvUgRRAiR|Windows binaries]]
   * [[https://github.com/NYRDS/tiled|Source code]]   * [[https://github.com/NYRDS/tiled|Source code]]
  
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 Linux users can easily compile suitable build, following the link to a [[https://github.com/NYRDS/tiled|source code]] Linux users can easily compile suitable build, following the link to a [[https://github.com/NYRDS/tiled|source code]]
  
-===== Prepearing to create a new map =====+===== Preparing to create a new map =====
  
 Once you launch tiled.exe you have to create new map with specific parameters: Once you launch tiled.exe you have to create new map with specific parameters:
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 {{:ru:rpd:tiled_guide_new_layer.png?direct&200|}} {{:ru:rpd:tiled_guide_new_layer.png?direct&200|}}
  
-Next you need to load standard tile set of your chose (non-x version). [[https://github.com/NYRDS/pixel-dungeon-remix/blob/master/PixelDungeon/src/main/assets/tiles0.png|Example]].+Next you need to load standard tile set of you chose (non-x version). [[https://github.com/NYRDS/pixel-dungeon-remix/blob/master/PixelDungeon/src/main/assets/tiles0.png|Example]].
 It is important to, again, set tile size as 16x16, and for the sake of convenience set black color as transparent (even if black color is dominant in your tile set, it will become invisible in editor, but it will have no impact on how it looks in a game).  It is important to, again, set tile size as 16x16, and for the sake of convenience set black color as transparent (even if black color is dominant in your tile set, it will become invisible in editor, but it will have no impact on how it looks in a game). 
  
-{{:rpd:create_tileset.png?direct&200|}}+{{:rpd:create_tile_set.png?direct&200|}}
  
-Save tile name under desired name. And return to main tab:+Save tiles under desired name. And return to main tab:
  
-{{:ru:rpd:back_to_map.png?direct&200|}}+{{:rpd:back_to_map.png?direct&200|}}
  
 Now you can start to “draw” the map. Useful tips: Now you can start to “draw” the map. Useful tips:
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 4. **"Tilesets" tab** - if this tab isn't active, you wouldn't be able to see our tile palette, which is located in lower right corner 4. **"Tilesets" tab** - if this tab isn't active, you wouldn't be able to see our tile palette, which is located in lower right corner
  
-{{:ru:rpd:tools.png?direct&200|}}+{{:rpd:tools.png?direct&200|}}
  
 Once we created layout for our map, now you need to ”export as”: Once we created layout for our map, now you need to ”export as”:
  
-{{:ru:rpd:export_as.png?direct&200|}}+{{:rpd:export_as.png?direct&200|}}
  
 As an export type select: **Remixed Pixel Dungeon levels** As an export type select: **Remixed Pixel Dungeon levels**
  
-{{:ru:rpd:export_as_type.png?direct&200|}}+{{:rpd:export_as_type.png?direct&200|}}
  
 And that way you succesfully created a “*.json” file, which is standart format for rpd custom maps and can be used in your mod. And that way you succesfully created a “*.json” file, which is standart format for rpd custom maps and can be used in your mod.
rpd/tiled.txt · Last modified: 2023/12/13 18:26 by mikhael_danilov