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rpd:tiled [2017/02/21 16:18] – [Creating a map] deaddie44rpd:tiled [2017/02/21 16:48] deaddie44
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 It is important to, again, set tile size as 16x16, and for the sake of convenience set black color as transparent (even if black color is dominant in your tile set, it will become invisible in editor, but it will have no impact on how it looks in a game).  It is important to, again, set tile size as 16x16, and for the sake of convenience set black color as transparent (even if black color is dominant in your tile set, it will become invisible in editor, but it will have no impact on how it looks in a game). 
  
-{{:rpd:create_tileset.png?direct&200|}}+{{:rpd:create_tile_set.png?direct&200|}}
  
-Save tile name under desired name. And return to main tab:+Save tile under desired name. And return to main tab:
  
 {{:rpd:back_to_map.png?direct&200|}} {{:rpd:back_to_map.png?direct&200|}}
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 4. **"Tilesets" tab** - if this tab isn't active, you wouldn't be able to see our tile palette, which is located in lower right corner 4. **"Tilesets" tab** - if this tab isn't active, you wouldn't be able to see our tile palette, which is located in lower right corner
  
-{{:ru:rpd:tools.png?direct&200|}}+{{:rpd:tools.png?direct&200|}}
  
 Once we created layout for our map, now you need to ”export as”: Once we created layout for our map, now you need to ”export as”:
  
-{{:ru:rpd:export_as.png?direct&200|}}+{{:rpd:export_as.png?direct&200|}}
  
 As an export type select: **Remixed Pixel Dungeon levels** As an export type select: **Remixed Pixel Dungeon levels**
  
-{{:ru:rpd:export_as_type.png?direct&200|}}+{{:rpd:export_as_type.png?direct&200|}}
  
 And that way you succesfully created a “*.json” file, which is standart format for rpd custom maps and can be used in your mod. And that way you succesfully created a “*.json” file, which is standart format for rpd custom maps and can be used in your mod.
rpd/tiled.txt · Last modified: 2023/12/13 18:26 by mikhael_danilov