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rpd:tiled [2017/02/21 16:48]
deaddie44
rpd:tiled [2020/06/10 20:59]
mike [Adding unique tiles]
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 ==== Tiled ==== ==== Tiled ====
  
-Tiled is a well known map editor now can be used (with rpd export plugin) to create custom maps for Remixed Pixel Dungeon.+Tiled is a well-known map editor now can be used (with rpd export plugin) to create custom maps for Remixed Pixel Dungeon.
  
 To do so you need to download (or build) our customized Tiled package: To do so you need to download (or build) our customized Tiled package:
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 ==== Downloads ==== ==== Downloads ====
  
-  * [[https://drive.google.com/uc?export=download&id=0BxDa1ket-nz7QUJNbGh5MEV5UjQ|Windows binaries]]+  * [[https://drive.google.com/uc?export=download&id=1LIu8hlG519LhieMryHHQfpdpvUgRRAiR|Windows binaries]]
   * [[https://github.com/NYRDS/tiled|Source code]]   * [[https://github.com/NYRDS/tiled|Source code]]
  
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 Linux users can easily compile suitable build, following the link to a [[https://github.com/NYRDS/tiled|source code]] Linux users can easily compile suitable build, following the link to a [[https://github.com/NYRDS/tiled|source code]]
  
-===== Prepearing to create a new map =====+===== Preparing to create a new map =====
  
 Once you launch tiled.exe you have to create new map with specific parameters: Once you launch tiled.exe you have to create new map with specific parameters:
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 {{:ru:rpd:tiled_guide_new_layer.png?direct&200|}} {{:ru:rpd:tiled_guide_new_layer.png?direct&200|}}
  
-Next you need to load standard tile set of your chose (non-x version). [[https://github.com/NYRDS/pixel-dungeon-remix/blob/master/PixelDungeon/src/main/assets/tiles0.png|Example]].+Next you need to load standard tile set of you chose (non-x version). [[https://github.com/NYRDS/pixel-dungeon-remix/blob/master/PixelDungeon/src/main/assets/tiles0.png|Example]].
 It is important to, again, set tile size as 16x16, and for the sake of convenience set black color as transparent (even if black color is dominant in your tile set, it will become invisible in editor, but it will have no impact on how it looks in a game).  It is important to, again, set tile size as 16x16, and for the sake of convenience set black color as transparent (even if black color is dominant in your tile set, it will become invisible in editor, but it will have no impact on how it looks in a game). 
  
 {{:rpd:create_tile_set.png?direct&200|}} {{:rpd:create_tile_set.png?direct&200|}}
  
-Save tile under desired name. And return to main tab:+Save tiles under desired name. And return to main tab:
  
 {{:rpd:back_to_map.png?direct&200|}} {{:rpd:back_to_map.png?direct&200|}}
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 "tiles":"Citywip.png" — path to a file that contains said custom tile set "tiles":"Citywip.png" — path to a file that contains said custom tile set
 +
 +=== Map Layers ===
 +  * logic (base logic tiles)
 +  * base
 +  * deco
 +  * deco2 - those layers will be drawn below the Hero
 +
 +  * roof_base
 +  * roof_deco - and those will be drawn above
 +
rpd/tiled.txt · Last modified: 2020/06/10 20:59 by mike