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en:rpd:mechanics [2026/01/02 04:16] – Add missing pages: bows_and_arrows, rings_mechanic, mechanics, and traps mikeen:rpd:mechanics [2026/01/02 04:20] (current) – external edit 127.0.0.1
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 +====== Game Mechanics ======
  
 +This page provides an overview of important game mechanics in Remixed Dungeon.
 +
 +==== Combat ====
 +Combat in Remixed Dungeon is turn-based, with each action consuming time units. Key aspects include:
 +  * **Accuracy vs Evasion**: Attacks succeed based on the attacker's accuracy vs defender's evasion
 +  * **Damage Calculation**: Damage is reduced by the defender's armor (DR - Damage Reduction)
 +  * **Critical Hits**: Some weapons and effects can cause critical hits for extra damage
 +  * **Ranged Combat**: Ranged weapons have different mechanics and may require ammunition
 +
 +==== Level Progression ====
 +  * **Hero Leveling**: Gain experience by defeating enemies and completing objectives
 +  * **Strength**: Affects your ability to wield weapons and armor
 +  * **Health**: Your hit points that decrease when taking damage
 +  * **Skill Points**: Used to power special abilities in certain classes
 +
 +==== Item System ====
 +  * **Identification**: Magical items must be identified to know their properties
 +  * **Upgrading**: Items can be upgraded to improve their effectiveness
 +  * **Cursing**: Some items may be cursed and cause negative effects
 +  * **Durability**: Some items have limited use before breaking
 +
 +==== Status Effects ====
 +  * **Buffs**: Positive effects that benefit the character
 +  * **Debuffs**: Negative effects that harm the character
 +  * **Duration**: Most effects last for a limited number of turns
 +  * **Resistance**: Some characters can resist certain effects based on class or equipment
 +
 +==== Exploration ====
 +  * **Secrets**: Hidden doors and traps can be detected with certain items or abilities
 +  * **Dew Collection**: Morning dew provides health restoration
 +  * **Light Sources**: Torches and other light sources reveal nearby area
 +  * **Mapping**: Different methods of revealing the dungeon layout
 +
 +==== Magic System ====
 +  * **Spells**: Different classes have access to various spells
 +  * **Wands**: Magical items that require charges to cast effects
 +  * **Scrolls**: Single-use magical items with powerful effects
 +  * **Potions**: Consumable items with beneficial effects
 +
 +==== Character Classes ====
 +Each class has unique mechanics and special abilities:
 +  * [[en:rpd:warrior_class|Warrior Class]] - Melee combat specialist
 +  * [[en:rpd:mage_class|Mage Class]] - Magical abilities specialist
 +  * [[en:rpd:rogue_class|Rogue Class]] - Stealth and trap detection specialist
 +  * [[en:rpd:huntress_class|Huntress Class]] - Ranged combat specialist
 +  * [[en:rpd:elf_class|Elf Class]] - Balanced ranged/magic user
 +  * [[en:rpd:necromancer_class|Necromancer Class]] - Undead summoning specialist
 +  * [[en:rpd:gnoll_class|Gnoll Class]] - Wild and physical specialist
 +  * [[en:rpd:priest_class|Priest Class]] - Healing and support specialist
 +  * [[en:rpd:doctor_class|Doctor Class]] - Plague doctor with disease mechanics
 +
 +==== Related Pages ====
 +  * [[en:rpd:combat|Combat]]
 +  * [[en:rpd:status_effects|Status Effects]]
 +  * [[en:rpd:items|Items]]
 +  * [[en:rpd:traps|Traps]]
 +  * [[en:rpd:alchemy|Alchemy]]
 +  * [[en:rpd:levels|Levels]]
 +
 +{{tag> rpd mechanics}}
en/rpd/mechanics.txt · Last modified: by 127.0.0.1