Chaos Bow
The Chaos Bow is a unique ranged weapon with chaotic properties and self-upgrading mechanics. It is part of the Chaos Set.
Description
The Chaos Bow is a tier-3 ranged weapon that is filled with the power of Chaos. Each arrow it shoots will carry a piece of chaos energy within it. The bow has special mechanics where it can both upgrade and degrade based on combat performance.
Stats
Tier: 3
Accuracy: 1.0
Delay: 1.0
Damage: Based on level (dmgFactor function: 1 + level * 0.3)
Image File: items/chaosBow.png
Upgradable: No (upgrades are handled automatically)
Special Mechanics
Self-Upgrading: The bow upgrades itself when the owner does damage, with charge += 1 on successful hits
Charge Threshold: Upgrades when charge > chargeForLevel() where chargeForLevel() = (int)(5 * Math.pow(level(), 1.5))
Self-Degrading: Charge decreases by 1 when owner takes damage (never goes below 0)
Level 6+ Degradation: At level 6 and above, if the charge reaches 0, the bow degrades, losing its enchantment
Chaos Mark: On missing a target, the bow triggers Chaos Mark at the user's position with intensity: charge + 3*level()
Image Selection: Image varies based on level (image = Math.max(0, Math.min(level()/3, 4)))
Damage Calculation: Damage factor increases with level according to formula: 1 + level() * 0.3
Code Mechanics
The ChaosBow extends the Bow class and implements several override methods:
ownerDoesDamage(): Increases charge when the owner does damage
ownerTakesDamage(): Decreases charge when the owner takes damage, handles degradation at level 6+
dmgFactor(): Calculates damage multiplier based on level
onMiss(): Triggers Chaos Mark when the bow misses
isUpgradable(): Returns false to prevent manual upgrades
restoreFromBundle(): Handles saving/loading with proper image selection
Usage
The Chaos Bow is effective for players who engage in combat regularly, as it requires active use to maintain its effectiveness. Its chaotic properties make it a powerful but demanding weapon.
Classes
While any class can technically use the Chaos Bow, it works best with classes that have strong ranged combat capabilities.
Strategy
Use frequently to maintain the weapon's level and enchantments
Be aware of the self-degradation mechanic if you're not using it often
The Chaos Mark effect on missing can be dangerous, so aim carefully
The bow's damage increases significantly with each level
Higher levels require more charges to upgrade (chargeForLevel grows with level^1.5)
Code References
Content Verification
Information source: Java Class in Remixed Dungeon codebase
Stats verified: Yes, extracted directly from ChaosBow.java
Effect descriptions: Generated from code analysis and string resources
Last updated: Based on ChaosBow.java
See Also