Charm Spell
Charm Spell is a spell in Remixed Pixel Dungeon (Huntress Affinity).
Description
The Charm Spell temporarily bewitches an enemy, turning it into a temporary ally that will fight for the hero instead of against them. This can be particularly useful when facing multiple enemies or powerful foes.
Stats
Magic Affinity: Huntress
Targeting: Enemy character (char_not_self)
Level: 2
Mana Cost: 3
Special Effects: Charms an enemy, making it fight for the hero
Usage
The Charm Spell can be used for:
Turning a powerful enemy into a temporary ally
Reducing the number of enemies in a dangerous encounter
Creating a distraction or having additional help in combat
Managing enemy groups more effectively
Classes
Classes that can use this spell include:
Strategy
How to effectively use the Charm Spell:
Use on the strongest enemy in a group to turn the tide of battle
Be careful not to charm enemies in enclosed spaces where they might block your escape
The charm duration is calculated as: math.sqrt(hero:soulLvl() * hero:lvl()) + 5 turns
Charmed enemies will attack other hostile creatures
Best used when facing multiple enemies to reduce the number of attackers
Data Validation
This information is extracted directly from the game code and validated against the source implementation. The details are accurate as of the referenced source files and provide reliable information about the spell mechanics.
Content Verification
Information source: Lua Script in Remixed Dungeon codebase
Stats verified: Yes, extracted directly from spell class properties
Effect descriptions: Generated from code analysis and string resources
Last updated: December 2025, source: Charm.lua
Duration: Calculated as math.sqrt(hero:soulLvl() * hero:lvl()) + 5 turns
Source Code
See Also