Doctor - The plague and disease-focused class with accuracy penalty when not using Bone Saw
Characteristics
Each class has unique starting equipment
Classes determine the available specializations (subclasses)
Classes have distinct playstyles and strategies
Each class can be upgraded to Mastery through Tome of Mastery
Starting Equipment
Warrior: Short sword, armor, health potion, Potion of Strength (known), Body Armor spell (in quickslot)
Mage: Wand of Magic Missile, armor, health potion, Scroll of Identify (known), Wind Gust spell (in quickslot), Wand of Magic Missile (in quickslot)
Rogue: Ring of Shadows +1, leather armor, health potion, Scroll of Magic Mapping (known), Cloak spell (in quickslot)
Huntress: Boomerang, studded armor, health potion, 15 HP, Shoot In Eye spell (in quickslot), Boomerang (in quickslot)
Elf: Elven bow +1 with arrows (20 CommonArrows), Elven dagger, elf armor, health potion, 9 STR, 15 HP, Magic Arrow spell (in quickslot), Common Arrow (in quickslot), immunity to Roots
Necromancer: Necromancer robe, health potion, Skeleton Key for level 7, Summon Deathling spell (in quickslot), Potion of Healing (known)
Gnoll: Gnoll Tamahawk, NoItem armor (starts with no armor), 8 Darts, Roar spell (in quickslot), high STR (15) low HP (5), 3 forbidden actions (Scroll_ACRead, TomeOfMastery_ACRead, Stylus_ACInscribe), friendly to Gnoll, Shaman, Brute, Shielded, ShamanElder mobs