Gnoll Scouts are hyena-like humanoids that dwell in sewers and dungeons, venturing up to raid the surface from time to time. They are regular members of their pack and are not as strong as brutes or as intelligent as shamans.
Stats
HP: 12 (ht(12))
HT: 12 (ht(12))
Defense Skill: 4 (baseDefenseSkill = 4)
Attack Skill: 11 (baseAttackSkill = 11)
Damage: 2-5 (dmgMin = 2, dmgMax = 5)
Armor: 2 DR (dr = 2)
EXP for Kill: 2 (expForKill = 2)
Maximum Level: 12 (maxLvl = 12)
Loot: Gold with 50% chance (loot(Gold.class, 0.5f))
Special Abilities
Quest Trigger: When killed, Gnoll Scouts trigger both Ghost and ScarecrowNPC quests as evidenced by the die() method in the source code
Tactics
Common early-game enemies found primarily in the sewers
Relatively weak individually but can pose a threat in groups
Basic melee attackers with moderate damage and defense