Heal is a spell in Remixed Pixel Dungeon with Witchcraft Affinity (also available to Priest and PlagueDoctor affinities).
The Heal spell restores a portion of the target's health instantly, making it valuable for emergency situations. The healing amount is calculated as 20% of the target's max HP multiplied by the caster's skill level (with a minimum of 1 HP healed).
The spell heals the target character for (Max HP / 5 * Caster's skill level) hit points, with a minimum of 1 point healed, according to the Lua implementation.
The exact formula from the Lua code is: heal = target:ht() / 5. * caster:skillLevel()
This means that for a full-health target:
The Heal spell can be used for:
Affinities that can use this spell include:
There is a different Java-based spell called “Healing” (not “Heal”) with different mechanics:
Witchcraft, TargetingType = char, Level = 2, CastTime = 1, SpellCost = 5, Cooldown = 2heal = target:ht() / 5. * caster:skillLevel() with minimum of 1 HP healingtarget:heal(math.max(1, heal), caster) - heals calculated amount with minimum 1 HPHeal_Name and Heal_Info in strings_all.xml