Ignite Spell
Ignite is an Elemental Affinity spell in Remixed Dungeon.
Description
Ignite sets a targeted cell on fire, creating a fire blob that spreads and damages any character that enters it. The spell can be used to burn grass, characters and objects.
Stats
Mechanics
When cast, Ignite creates a fire blob at the targeted location using Ballistica for range calculation (can reach through obstacles but stops at blocking terrain). The fire will:
Deal damage to any character that stands in the affected cell
Spread to flammable terrain
Burn carried items of the affected character
Last for 5 turns of the Fire blob effect
Usage
The Ignite spell can be used for:
Creating area denial by setting terrain on fire
Damaging enemies by forcing them through fire
Burning flammable terrain and objects
Strategic environmental control to prevent enemy movement
Classes
Affinity
Strategy
How to effectively use the Ignite spell:
Use to block passages or create barriers against enemies
Effective in areas with flammable grass that can spread the fire
Good for slowing down enemy movement by blocking their paths
Consider using in chokepoints to maximize damage
Be careful not to trap yourself in burning areas
Content Verification
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Stats verification: Extracted from Ignite.java constructor and methods
Effect descriptions: Based on string resources and in-game mechanics
Last updated: December 2025, source: Remixed Dungeon 1.9.3
Source Code References
String Resources
See Also
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Fire - The status effect and environmental element
Burning - The status effect applied by fire
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