Melee Combat
Melee Combat in Remixed Dungeon involves close-range combat between the hero and dungeon creatures. This is the most basic form of combat in the game.
Melee Combat Mechanics
Attack Skill: Determines the chance to hit an enemy
Defense Skill: Determines the chance to dodge an attack
Damage: The amount of damage dealt when an attack connects
Armor: Reduces incoming physical damage based on armor level and glyphs
All melee combat happens at adjacent tiles (one tile distance)
Attack System
In melee combat, the chance to hit is calculated as:
Hit chance = Attack Skill / (Attack Skill + Defense Skill)
Minimum hit chance is 5% (always possible to hit)
Maximum hit chance is 95% (always possible to miss)
Damage Calculation
Weapon Damage: Base damage range from equipped weapon
Hero Strength: Additional damage based on hero's strength
Weapon Upgrades: Each upgrade level adds +1 to damage range
Final damage = Random value in weapon's damage range + strength bonus
Weapon Types
Swords: Balanced weapons with good damage and speed
Axes: High damage but slower attacks
Maces: Moderate damage with special properties
Spears: Reach weapons that can attack from a distance
Daggers: Fast attacks with lower damage
Special Weapons: Unique weapons with special properties
Defensive Actions
Dodging: Based on Defense Skill and can avoid all damage from an attack
Blocking: Armor reduces incoming damage by a percentage
Evasion: Special skills and items can increase dodge chance
Resistances: Certain buffs and equipment provide resistance to specific damage types
Melee Combat Advantages
Sustainability: No consumable resources needed (unlike ranged combat)
Reliability: Can be used indefinitely without ammunition concerns
Consistency: Doesn't require line of sight like ranged attacks
Upgrading: Weapons can be directly upgraded for permanent improvements
Melee Combat Disadvantages
Risk: Requires being in close proximity to enemies
Vulnerability: Attacking puts hero at risk of retaliation
Surprise: Enemies can attack first if hero initiates combat
Positioning: Difficult to fight multiple enemies simultaneously
Combat Positioning
Door Fighting: Use doors to separate enemies and fight them individually
Corridor Warfare: Use narrow corridors to fight enemies one at a time
Kiting: Move after each attack to avoid retaliation
Surprise Attack: Backstabbing enemies from behind for bonus damage
Weapon Enchantments
Melee weapons can be enchanted with special properties:
Fire: Chance to deal additional fire damage
Poison: Chance to poison the enemy
Shocking: Chance to deal electricity damage to adjacent enemies
Instability: Random effect on each attack
Lucky: Attacks deal maximum damage more often
Sacrifice: Deal damage to yourself to damage the enemy more
And many more enchantments with different effects
Fury: Increases damage output temporarily
Invisibility: Allows attacks without retaliation
Paralysis: Disables enemy actions
Terror: Forces enemies to flee
Bleeding: Causes ongoing damage
Burning: Causes ongoing fire damage
Melee Combat Strategy
Initiative: Consider whether to attack first or wait for enemies to approach
Health Management: Ensure sufficient health before engaging in combat
Equipment: Choose weapons and armor appropriate for your enemy
Positioning: Use level geometry to your advantage
Conservation: Save health and resources for more difficult enemies
Upgrades: Prioritize upgrading your weapon for improved performance
Special Melee Abilities
Cleave: Hit multiple adjacent enemies in one attack
Backstab: Bonus damage when attacking from behind
Combo: Additional damage after consecutive hits
Disarm: Remove enemy's weapon for a turn
Technical Details
See Also
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Combat - General combat information
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Weapons - List of weapons and their properties
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Enemies - Information about dungeon creatures
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