Slot: Left Hand equipment slot (can also be wielded as a weapon in main hand)
Function: Provides defensive bonuses and blocking capabilities
Strategy: Offers protection at the cost of some offensive capability
Compatibility: Can be used with one-handed weapons in the main hand, or as a weapon when placed in main hand
Block Chance: Varies by shield level and character strength (30%, 40%, 40%, 50% base chance for levels 1-4)
Block Damage: Reduces incoming damage by a fixed amount (4, 6, 8, 10 base values for levels 1-4, scales with item level)
Block Formula: Base damage reduction = blockForLevel[shieldLevel] * (1.3 ^ itemLevel)
Recharge Time: After blocking, shields require time to recharge before the next block (base 5 turns + strength penalty)
Required Strength: Each shield level requires a minimum strength (Wooden: 12, Tough: 14, Strong: 16, Royal: 18)
Weight Penalty: If character STR is below required STR, block chance is reduced by 10% per point deficit
Recharge Formula: Recharge time = 5 + max(required STR - effective STR, 0)
Damage Mechanics: When wielded as a weapon, damage is calculated as random value between damageMin and damageMax functions based on strength and shield level