This page provides information about different weapon types in Remixed Dungeon, based on the implementation in the codebase.
Melee weapons are used for close combat. The base class is MeleeWeapon.java.
Ranged weapons allow attacking from a distance. These inherit from KindOfBow.java which extends MeleeWeapon.
Missile weapons are thrown or fired at enemies. The base class is MissileWeapon.java.