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rpd:affinities

Magic Affinities

Magic Affinities in Remixed Dungeon determine which spells are available to a character class or hero subclass. Each class typically has a primary affinity which grants access to specific spells.

List of Magic Affinities

Common

  • Description: Basic utility spells
  • Classes: Available to most classes
  • Examples: Healing

Combat

  • Description: Spells focused on combat enhancement
  • Classes: Warrior and related subclasses

Elemental

  • Description: Spells related to elemental damage and effects
  • Classes: Mage and related subclasses

Rogue

  • Description: Spells focused on stealth and utility
  • Classes: Rogue and related subclasses

Huntress

  • Description: Spells related to ranged combat
  • Classes: Huntress and related subclasses

Elf

  • Description: Nature and control magic
  • Classes: Elf hero class

Necromancy

  • Description: Undead summoning and dark magic
  • Classes: Necromancer class

Witchcraft

  • Description: Control and manipulation spells
  • Classes: Gnoll class
  • Spells: Roar, Lightning Bolt, Heal, Order
  • Details: See Witchcraft Affinity

Priest

  • Description: Holy magic and healing
  • Classes: Plague Doctor class

Plague Doctor

  • Description: Disease and poison-based magic
  • Classes: Plague Doctor class

Mechanics

  • Spell availability - Characters have primary access to spells matching their affinity
  • Cross-affinity access - Some classes may have access to multiple affinities
  • Spell learning - Affinity affects how spells are learned and used

Strategy

  • Choose classes based on preferred spell affinities
  • Understand which spells are available to your character
  • Plan spell usage around your character's affinity

See Also

rpd/affinities.txt · Last modified: by 127.0.0.1