rpd:affinities
Table of Contents
Magic Affinities
Magic Affinities in Remixed Dungeon determine which spells are available to a character class or hero subclass. Each class typically has a primary affinity which grants access to specific spells.
List of Magic Affinities
Common
- Description: Basic utility spells
- Classes: Available to most classes
- Examples: Healing
Combat
- Description: Spells focused on combat enhancement
- Classes: Warrior and related subclasses
Elemental
- Description: Spells related to elemental damage and effects
- Classes: Mage and related subclasses
Rogue
- Description: Spells focused on stealth and utility
- Classes: Rogue and related subclasses
Huntress
- Description: Spells related to ranged combat
- Classes: Huntress and related subclasses
Elf
- Description: Nature and control magic
- Classes: Elf hero class
Necromancy
- Description: Undead summoning and dark magic
- Classes: Necromancer class
Witchcraft
- Description: Control and manipulation spells
- Classes: Gnoll class
- Spells: Roar, Lightning Bolt, Heal, Order
- Details: See Witchcraft Affinity
Priest
- Description: Holy magic and healing
- Classes: Plague Doctor class
Plague Doctor
- Description: Disease and poison-based magic
- Classes: Plague Doctor class
Mechanics
- Spell availability - Characters have primary access to spells matching their affinity
- Cross-affinity access - Some classes may have access to multiple affinities
- Spell learning - Affinity affects how spells are learned and used
Strategy
- Choose classes based on preferred spell affinities
- Understand which spells are available to your character
- Plan spell usage around your character's affinity
See Also
rpd/affinities.txt · Last modified: by 127.0.0.1
