User Tools

Site Tools


rpd:ai_behavior

AI Behavior

Description

AI Behavior refers to the artificial intelligence systems that control how non-player characters (NPCs) and monsters behave in Remixed Dungeon.

Common AI Types

AI Mechanics

  • Detection - How enemies notice the player (sight, sound, etc.)
  • Movement Patterns - How enemies navigate the dungeon
  • Combat Tactics - How enemies approach fighting
  • Escape Behavior - When and how enemies retreat

Factors Affecting AI

  • Distance to Player - How far the enemy will search
  • Visibility - Lighting and stealth effects
  • Health Status - How the enemy behaves when injured
  • Environmental Awareness - Interaction with level objects

Player Interaction

  • Line of Sight - Most enemies only notice the player if they can see them
  • Noise - Some actions create sound that attracts enemies
  • Stealth - Certain equipment or abilities can reduce detection chances
  • Taunting - Some items or abilities can manipulate enemy targeting

Exploiting AI

  • Kiting - Moving to fight enemies one at a time
  • Blocking - Using doorways to fight enemies one at a time
  • Distraction - Using items to misdirect enemy attention
  • Ambush Tactics - Using stealth and positioning

See Also

rpd/ai_behavior.txt · Last modified: by 127.0.0.1