rpd:ai_behavior
Table of Contents
AI Behavior
Description
AI Behavior refers to the artificial intelligence systems that control how non-player characters (NPCs) and monsters behave in Remixed Dungeon.
Common AI Types
- Wandering AI - Enemies that move randomly around the dungeon
- Hunting AI - Enemies that actively pursue the player
- Guard AI - Enemies that protect specific areas
- Passive AI - Enemies that don't attack unless provoked
- Predatory AI - Enemies that hunt for prey
AI Mechanics
- Detection - How enemies notice the player (sight, sound, etc.)
- Movement Patterns - How enemies navigate the dungeon
- Combat Tactics - How enemies approach fighting
- Escape Behavior - When and how enemies retreat
Factors Affecting AI
- Distance to Player - How far the enemy will search
- Visibility - Lighting and stealth effects
- Health Status - How the enemy behaves when injured
- Environmental Awareness - Interaction with level objects
Player Interaction
- Line of Sight - Most enemies only notice the player if they can see them
- Noise - Some actions create sound that attracts enemies
- Stealth - Certain equipment or abilities can reduce detection chances
- Taunting - Some items or abilities can manipulate enemy targeting
Exploiting AI
- Kiting - Moving to fight enemies one at a time
- Blocking - Using doorways to fight enemies one at a time
- Distraction - Using items to misdirect enemy attention
- Ambush Tactics - Using stealth and positioning
See Also
rpd/ai_behavior.txt · Last modified: by 127.0.0.1
