rpd:amok_arrow_item
Table of Contents
Amok Arrow
The Amok Arrow is a special type of missile weapon that causes enemies to go into a rage and attack other enemies when it hits.
Stats
- Damage: 0 (base damage is 0)
- Delay: 1.0 (baseDly: 1.0)
- Min Strength Required: 9 (setSTR: 9)
Special Abilities
- Amok Effect: When the arrow hits a target, it applies Amok, Speed and Rage status effects for 20 turns
- Mechanism: Applies Amok.class, Speed.class and RageBuff to the defender for 20 turns
- Behavior: Affected enemies will attack other enemies instead of the player
Acquisition
- Can be found in various treasure locations throughout the dungeon
- Quantity typically ranges from 15-30 when randomly generated
- Price: 5 gold per arrow
Strategy
- Useful for turning enemies against each other
- Particularly effective in groups of enemies
- Can be used to reduce the number of enemies without direct combat
- The amok effect only occurs on a successful hit with 25% chance
- Be careful not to accidentally make enemies too powerful with the rage effect
Code References
- Arrow.java (base class)
- Amok.java (effect applied)
- Speed.java (speed effect)
- RageBuff.java (rage effect)
String Resources
Configuration Files
- Arrow.java (base missile implementation)
See Also
- Amok - The status effect applied by this arrow
- Speed - Speed status effect
- Rage - Rage status effect
- Arrows - Other arrow types
- Missile Weapons - Other throwing weapons
rpd/amok_arrow_item.txt · Last modified: by 127.0.0.1

