rpd:armor_mechanic
Table of Contents
Armor Mechanic
Armor in Remixed Dungeon provides protection by reducing damage from physical attacks. Each piece of armor has a defense rating that contributes to the hero's overall survivability.
Armor Stats
- Defense Rating (DR): How much damage is reduced from incoming attacks
- Durability: How much damage the armor can take before breaking
- Level/Upgrades: Armor can be upgraded to improve its defense rating
- Speed Penalty: Heavier armor may slow hero movement
- Stealth Penalty: Heavier armor may reduce stealth effectiveness
Types of Armor
- Cloth Armor - Lightest armor with minimal protection
- Leather Armor - Balanced protection and mobility
- Mail Armor - Good protection with moderate penalties
- Plate Armor - Maximum protection with significant penalties
- Class Armor - Special armor for each hero class
Armor Mechanics
- Absorption: Armor absorbs a percentage of incoming physical damage
- Durability: All armor takes damage when absorbing hits and can break if not maintained
- Identification: Most armor must be identified to show full stats
- Upgrading: Armor can be upgraded using Scroll of Upgrade or similar items
- Glyphping: Armor can be enchanted with Glyphs to gain special properties
Special Armors
- Class-specific armor - Unique armor for each hero class with special abilities
- Glyphs - Magical properties that can be added to armor
- Upgrades - Increasing armor effectiveness through scrolls and other means
Code References
- Base class: Armor.java
- Armor implementations: Armor Implementations Directory
- Glyph system: Armor Glyphs Directory
Related
rpd/armor_mechanic.txt · Last modified: by 127.0.0.1
