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rpd:bleeding

Bleeding

Bleeding is a harmful status effect in Remixed Dungeon that causes ongoing damage over time.

Mechanics

  • Damage: Takes damage each turn proportional to max HP
  • Duration: Lasts until cured or until duration expires
  • Stacking: Multiple bleeding sources can stack for increased damage
  • Curing: Can be cured by certain items and abilities

Sources of Bleeding

Countermeasures

Strategy

  • Cure bleeding quickly to prevent death from damage over time
  • Bleeding is especially dangerous when combined with other damage sources
  • Some characters can use bleeding strategically against enemies
  • Be particularly careful when bleeding near hazards or other enemies

Immunities

  • Undead creatures are typically immune to bleeding
  • Mechanical creatures are immune to bleeding
  • Some specific mobs like statues are immune

See Also

Source Code References

rpd/bleeding.txt · Last modified: by 127.0.0.1