rpd:bleeding
Table of Contents
Bleeding
Bleeding is a harmful status effect in Remixed Dungeon that causes ongoing damage over time.
Mechanics
- Damage: Takes damage each turn proportional to max HP
- Duration: Lasts until cured or until duration expires
- Stacking: Multiple bleeding sources can stack for increased damage
- Curing: Can be cured by certain items and abilities
Sources of Bleeding
- Warlock Armor can cause bleeding when used by non-Warlock subclasses
- Acidic Scorpio's attacks can cause bleeding
- Scorpio attacks have a chance to cause bleeding
- Certain weapon enchantments can cause bleeding
- Some enemies have attacks that induce bleeding
Countermeasures
- Potion of Healing and better healing potions cure bleeding
- Potion of Overhealing provides extra protection against bleeding
- Ring of Elements can provide resistance
- Artifacts with healing properties may help
- Try to avoid taking additional damage while bleeding
Strategy
- Cure bleeding quickly to prevent death from damage over time
- Bleeding is especially dangerous when combined with other damage sources
- Some characters can use bleeding strategically against enemies
- Be particularly careful when bleeding near hazards or other enemies
Immunities
- Undead creatures are typically immune to bleeding
- Mechanical creatures are immune to bleeding
- Some specific mobs like statues are immune
See Also
- Status Effects - All status effects
- Burning - Another damage-over-time effect
- Poison - Similar harmful status effect
- Healing - Healing options for status effects
Source Code References
rpd/bleeding.txt · Last modified: by 127.0.0.1
