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rpd:buff_mechanics

Buff Mechanics

Description

Buff mechanics encompass the systems that manage temporary status effects, both beneficial (buffs) and harmful (debuffs) in Remixed Dungeon.

Buff Types

  • Buffs - Positive status effects that enhance player abilities
  • Debuffs - Negative status effects that hinder player abilities
  • Neutral Effects - Status changes that aren't strictly positive or negative

Common Buffs

Common Debuffs

Buff Mechanics

  • Duration - Most buffs have limited duration measured in turns
  • Stacking - Some buffs stack, others don't, some override
  • Tick Rate - Some buffs apply effects every certain number of turns
  • Removal - Some effects can be cleared early with specific items

Interaction

Strategic Use

  • Timing - Apply buffs before challenging encounters
  • Synergy - Combine multiple buffs for enhanced effects
  • Countering - Use appropriate items to remove harmful debuffs
  • Duration Management - Plan actions to maximize buff utility

Buff Maintenance

  • Duration Calculation - Based on various factors including player level
  • Extension - Some items can extend active buff durations
  • Reapplication - Managing buff timing for continuous effects

See Also

rpd/buff_mechanics.txt · Last modified: by 127.0.0.1