rpd:buff_mechanics
Table of Contents
Buff Mechanics
Description
Buff mechanics encompass the systems that manage temporary status effects, both beneficial (buffs) and harmful (debuffs) in Remixed Dungeon.
Buff Types
- Buffs - Positive status effects that enhance player abilities
- Debuffs - Negative status effects that hinder player abilities
- Neutral Effects - Status changes that aren't strictly positive or negative
Common Buffs
- Invisibility - Prevents enemy detection
- Haste - Increases action speed
- Regeneration - Heals over time
- Shield - Provides damage reduction
- Levitation - Allows passage over traps
Common Debuffs
Buff Mechanics
- Duration - Most buffs have limited duration measured in turns
- Stacking - Some buffs stack, others don't, some override
- Tick Rate - Some buffs apply effects every certain number of turns
- Removal - Some effects can be cleared early with specific items
Interaction
- Potion of Purity - Removes all harmful effects
- Scroll of Recharging - Restores charge-based buffs
- Opposing Effects - Some buffs cancel each other out
Strategic Use
- Timing - Apply buffs before challenging encounters
- Synergy - Combine multiple buffs for enhanced effects
- Countering - Use appropriate items to remove harmful debuffs
- Duration Management - Plan actions to maximize buff utility
Buff Maintenance
- Duration Calculation - Based on various factors including player level
- Extension - Some items can extend active buff durations
- Reapplication - Managing buff timing for continuous effects
See Also
rpd/buff_mechanics.txt · Last modified: by 127.0.0.1
