rpd:chaos_sword_item
Table of Contents
Chaos Sword
Created by using a fully identified Chaos Crystal (50+ charges) to “fuse” with any melee weapon via the crystal's Fuse action.
Stats
- Damage: Varies based on original weapon
- Durability: Normal
- Strength Required: Varies based on original weapon
- Level: Starts at +0, increases with combat damage dealt
Special Properties
- A chaotic weapon with unpredictable but powerful effects
- Gains levels when the owner deals damage with it (level increases with damage dealt)
- Loses all enchantments and degrades to +0 at specific level thresholds (level 4+ will reset to +0 when charge reaches 0)
- Can be any melee weapon type (sword, axe, mace, etc.) depending on the original weapon fused
Mechanics
The Chaos Sword's level increases as the wielder deals damage. At certain levels (starting at level 4), when its internal charge counter reaches 0, it will downgrade to +0 level but retain its base weapon type and any previous enchantments are lost. The charge required to reach the next level is calculated as `5 * (current_level^1.5)`.
Acquisition
- Use the Fuse action on a Chaos Crystal (requires 50+ charges and crystal to be fully identified)
- Select any melee weapon to fuse with
- The Chaos Crystal will transform the selected weapon into a Chaos Sword
Notes
Chaos Sword is a unique weapon that converts any melee weapon into a chaotic variant. The chaotic energy within makes it extremely effective but difficult to control. Unlike other weapons, it doesn't have a static enchantment but constantly evolves through combat.
Source Code References
- Core implementation: ChaosSword.java
- Creation mechanism: ChaosCrystal.java (Fuse action)
- Item factory: ItemFactory.java
Related
- Chaos Crystal - Item used to create Chaos Sword
- Chaos Armor - Other chaotic equipment
- Chaos Staff - Other chaotic equipment
- Melee Weapons - Base weapon types that can be fused
rpd/chaos_sword_item.txt · Last modified: by 127.0.0.1
