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rpd:chaos_sword_item

Chaos Sword

Created by using a fully identified Chaos Crystal (50+ charges) to “fuse” with any melee weapon via the crystal's Fuse action.

Stats

  • Damage: Varies based on original weapon
  • Durability: Normal
  • Strength Required: Varies based on original weapon
  • Level: Starts at +0, increases with combat damage dealt

Special Properties

  • A chaotic weapon with unpredictable but powerful effects
  • Gains levels when the owner deals damage with it (level increases with damage dealt)
  • Loses all enchantments and degrades to +0 at specific level thresholds (level 4+ will reset to +0 when charge reaches 0)
  • Can be any melee weapon type (sword, axe, mace, etc.) depending on the original weapon fused

Mechanics

The Chaos Sword's level increases as the wielder deals damage. At certain levels (starting at level 4), when its internal charge counter reaches 0, it will downgrade to +0 level but retain its base weapon type and any previous enchantments are lost. The charge required to reach the next level is calculated as `5 * (current_level^1.5)`.

Acquisition

  • Use the Fuse action on a Chaos Crystal (requires 50+ charges and crystal to be fully identified)
  • Select any melee weapon to fuse with
  • The Chaos Crystal will transform the selected weapon into a Chaos Sword

Notes

Chaos Sword is a unique weapon that converts any melee weapon into a chaotic variant. The chaotic energy within makes it extremely effective but difficult to control. Unlike other weapons, it doesn't have a static enchantment but constantly evolves through combat.

Source Code References

rpd/chaos_sword_item.txt · Last modified: by 127.0.0.1