rpd:chill_buff
Table of Contents
Chill Buff
Chill is a status effect in Remixed Dungeon that reduces a character's speed and may have other effects.
Effect
When affected by the Chill effect:
- Reduced Speed: Movement speed is decreased by a certain percentage
- Duration: The effect lasts for a specific duration
- Stacking: May stack with other movement-impairing effects to a limited extent
Application
The Chill effect can be applied through various sources:
- Wand of Frost - Sometimes applies chill instead of full freezing
- Potion of Frost - May cause chill in weaker forms
- Ice Elementals - Attacks may chill characters
- Ice Traps - May apply chill instead of full freeze
- Cold-based attacks from various enemies
Mechanics
- Speed reduction is typically around 50% of normal speed
- The effect wears off over time or can be cleared by certain means
- Unlike Frost, characters can still act while chilled but more slowly
Strategic Considerations
- Benefits for enemies: Can slow down fast-moving characters making them easier to fight
- Risks: May allow enemies to catch up to the player more easily
- Counters: Fire-based attacks or items can clear chill effects
Content Verification
- Core Implementation: Chill.java (if it exists)
- String Resources: strings_all.xml
- Machine-readable data: mr:chill_buff
Related Effects
- Frost - Stronger freezing effect that prevents action
- Slowness - Another speed-reducing effect
- Speed Buff - Opposite effect that increases speed
- Freezing - Area effect that creates frost
rpd/chill_buff.txt · Last modified: by 127.0.0.1

